Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 15, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse






If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Dylan Bennett's Blog

 

I am the co-organizer for the Portland Unity user group. I'm part of the Portland Indie Game Squad (PIGSquad). I'm also a serial game jammer.

 

Member Blogs

Posted by Dylan Bennett on Tue, 06 Oct 2015 01:45:00 EDT in Business/Marketing, Indie
I showed my game at Indie Game Con this last weekend. It was my first time ever showing a game at a con and I learned many valuable lessons I wish I had known before I went.



Dylan Bennett's Comments

Comment In: [News - 01/15/2016 - 02:20]

Valve, hire this guy. This ...

Valve, hire this guy. This is amazing. Sounds like he 'd be willing to make HL3 all by his very self.

Comment In: [Blog - 10/30/2015 - 12:43]

Fantastic article. Thanks for writing ...

Fantastic article. Thanks for writing all this up I 'm just now at the point of re-working the control scheme in my game, so all this is valuable food for thought.

Comment In: [Blog - 03/18/2015 - 01:54]

Fantastic write-up. Super useful information. ...

Fantastic write-up. Super useful information. Thanks for sharing

Comment In: [Blog - 10/10/2013 - 09:00]

I went through this same ...

I went through this same process when first trying to use the Unity character controller. The default Unity controller was hitting too many edge cases ba-dum-ching for my liking, so I decided to roll my own. I was solving it much like you were in this article, so this article ...