Draven Jolicoeur's Blog
A Game Designer who is dedicated to teaching and discussion of core game design values. In addition, I do game design talks, sketches, and related content on my YouTube channel at CantResistTriss.
I have worked on two student RPG projects thus far called Litany of the Cursed & Sacrilege.
And has just started working part-time in the industry doing contract work.
Member Blogs
In this article, we cover self-destructive level design and how a designer's good intentions can dilute good level design.
We go over three core categories unnecessary content, classification shifts, and ludonarrative dissonance.
In this blog post, we cover rock, paper, scissors design in strategy games! What it is, and why it has been adapted as the main system in which we balance units and other things in our strategy games. We look at games like Total War Warhammer.
The Significance of Introductions in Games & how Game Designers use an introduction to make sure a player's first 5 minutes won't be their last.
Do players always have to succeed in the first attempt?
For The King is a fantastic roguelike experience that has chosen to make a very specific design choice that I believe is a core reason for my inability to stop playing. Let's explore this reason.
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[Blog - 11/14/2019 - 10:07]