Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Dora Breckinridge's Blog


Hey there! My name is Dora, and I work for indie game publisher Armor Games Studios. If the name sounds familiar to you, that may be because we've been around since 2004 as online gaming portal In the past several years, we've been working with developers to help create and publish their work on everything from desktop to mobile and console. You can learn more about Armor Games Studios by visiting our official website!

As for me, I set up this account not only so I could publish postings for any jobs we have open, but also to allow me to blog a bit about our experiences and the things we've learned as a publisher, both to document how things go, and hopefully provide something that may be of use to anyone else! 


Member Blogs

Posted by Dora Breckinridge on Tue, 10 Dec 2019 11:00:00 EST in Business/Marketing, Indie
Any developer knows the frustration of receiving a negative review. While it isn't always guaranteed, with a little open dialogue, you stand a good chance of turning it around. I know because we've done it, and you can, too.

Posted by Dora Breckinridge on Tue, 03 Jul 2018 10:42:00 EDT in Production, Indie
If you're a developer trying to find a publisher, a demo is one of the best tools in your arsenal to help make your pitch. Here's some tips, from a publisher, on what to do with your demo, and what to avoid.

Posted by Dora Breckinridge on Tue, 06 Feb 2018 10:10:00 EST in Business/Marketing, Indie, Social/Online
Screenshots are great, but sometimes a still image just doesn't cut it. Here are some general tips and advice to make GIFs that don't suck to promote your game, cribbed from my own experience of learning how to do the same.

Posted by Dora Breckinridge on Thu, 04 Jan 2018 10:43:00 EST in Business/Marketing, Indie
When you're looking for a publisher for your game, figuring out how best to pitch it to them might seem intimidating. It doesn't have to be! Here's some advice you can apply to any pitch you're putting together, for any publisher.