Diego Ricchiuti's Blog
"Tecnologia Omnipotens Regnat"
Hi I'm Diego, I'm a Creative Director, people-focused, goal-driven, game designer with experience in managing diverse team from AAA to indie. I also work as course leader of the Game Design degree in Rome.
Magic Arena the last product of the Magic the Gathering franchise, it isn't really MTG, it is a new game, with a different gameplay and a different audience.
Troll/raging games can teach us a lot about how to the design a golden path and how use it to motivate the players.
An article about how the conflict between narrative and gameplay has been a problem for the Kingdom Hearts 3 story and characters.
A brief overview of the Don-Ay platform and how a donation game is strucured
A small snapshot of some of the difficulties of opening a development studio in Italy.
Diego Ricchiuti's Comments
[Blog - 05/01/2019 - 05:24]
I 'm really interested in ...
I 'm really interested in the governament and the election proccess, once a player is elected what kind of power does it have
[News - 03/19/2019 - 08:44]
@Alex thank you for the ...
@Alex thank you for the article, really interesting and useful. I neer really thought about the possibility to stick to a specific genre has indie but as is explained it makes a lot of sense
[Blog - 01/24/2019 - 01:03]
First of all fantastic post, ...
First of all fantastic post, it 's a really in-depth document. r nI think that the only point that you missed or not covered enough, is the fact that steam brought that to itself. Your survey shows that developers do no think that steam earned his 30 cut this year ...
[Blog - 01/15/2019 - 10:29]
While I agree that NNK2 ...
While I agree that NNK2 is a good game, is miles a way to be a masterpiece as most of the users rated it as 7-ish, exactly because of what are you talking about. I do not say that every game shouldn 't try to mix new mechanics, try to ...