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May 22, 2019
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Dev Jana's Blog


By day I'm Director of Instruction: Full Stack Engineering at Prime Digital Academy. By night I'm President of Code and Noises at DevNAri LLC.

Twitter: @devjana



Member Blogs

Posted by Dev Jana on Tue, 03 Nov 2015 01:09:00 EST in Audio, Design, Console/PC
In this Lesson Series well create a basic adaptive music system foundation and implement it in Unreal Editor 4s Level Blueprint. This simple system is designed to have five overlapping music tracks with changing volumes based on four Level Stages.

Posted by Dev Jana on Mon, 02 Feb 2015 01:25:00 EST in Design, Console/PC
As long as there are movies people will watch Star Wars and Citizen Kane. As long as there are games people will play Tetris. Why? Most likely because it is an air-tight, mathematically impenetrable game design.

Posted by Dev Jana on Tue, 27 Nov 2012 09:40:00 EST in Design
The intensity over time graph is a foundational game design concept. Just a quick look at ways to implement this and how to identify balancing-related issues.

Dev Jana's Comments

Comment In: [Blog - 08/24/2018 - 10:30]

Great write up. Well written ...

Great write up. Well written and insightful. Thanks

Comment In: [Blog - 03/23/2018 - 02:54]

Great simple article. Nice work ...

Great simple article. Nice work

Comment In: [News - 06/02/2015 - 02:44]

I haven 't released an ...

I haven 't released an iOS game for years, but when I did back in 2009 it was a bigger deal to get on the iTunes Staff Favorites page than to be just a new release . I always wondered why it disappeared. It seems like there are just too ...

Comment In: [Blog - 03/10/2015 - 01:21]

One of the warmest, most ...

One of the warmest, most well written things I 've seen here. And I read just about everything on Gamasutra every day. Thanks for sharing. Gonna get this on Steam immediately

Comment In: [Blog - 03/02/2015 - 05:26]

Not sure why, but I ...

Not sure why, but I 've found these first two installments riveting. Can 't wait to read the finale. Keep Rockin '

Comment In: [Blog - 02/02/2015 - 01:25]

Great point Most likely a ...

Great point Most likely a side effect of such great constraints on the design, but certainly a spectacular design takeaway from studying Tetris. Thanks for not letting that slip through the cracks