Dave Toulouse's Blog
Indie game developer active since 2007 and releasing games un the name Machine 22.
The Humanity Hypothesis
March of the Living, FTL meets The Walking Dead
Human Extinction Simulator, turn-based tactical space combat
Bret Airborne, puzzle RPG
"Indie dev doing okay but still struggling" probably isn't a story the press would care for but it's still a story many indie devs can probably relate to.
Game development isn't an investment, it's risk management.
When the success you experience doesn't provide you the freedom you were hoping for.
We must always be careful when reading advice given to indie game developers but a few of these tips are simple to apply and are often just common sense that are far from being controversial.
After working fourteen years for a small business while developing games part-time I lost my day job. This is how I turned a bad situation into an opportunity with the help of another indie game developer.
Awareness is the most difficult challenge indie devs have to face but even when your game is not hugely popular Steam can make an interesting difference through weeklong deals.
Dave Toulouse's Comments
[Blog - 11/21/2016 - 12:47]
Yeah, it reaches what I ...
Yeah, it reaches what I was saying by: r n r n Two persons in the same situation might have completely opposite reactions based on their personalities. Your life situation can also have a big impact on how you react. r n r nI managed to have a better success ...
[Blog - 10/12/2016 - 10:31]
Hi Bruno, r n r ...
Hi Bruno, r n r nMy previous game Human Extinction Simulator HES had results similar to yours on its first month 262 copies sold and it only reached 1,000 copies after a year sadly. r n r nThe game was generally well received by the press but I guess its ...
[Blog - 09/29/2016 - 10:06]
Fine... I removed the word ...
Fine... I removed the word vast so we can move on here as the post is about risk management and expectations and not what SteamSpy can tell us with imperfect data. r n r nWhat Daniel was pointing out is that you might be able to sell 35,000 copies the ...
[News - 09/14/2016 - 03:08]
To take the Lands of ...
To take the Lands of Devastation example I say it wasn 't much of a problem. r n r nNever heard of that game, can 't find reviews of that game outside Steam, 86 score still wouldn 't have convince me to buy it even if I would have and ...
[Blog - 07/25/2016 - 12:15]
So then it comes down ...
So then it comes down to why are you making games at all r n r nFor me the goal was to become self-employed. Not rich but just enough to keep the wheel spinning. I just happen to enjoy making games top to bottom hence why a job at a ...
[Blog - 03/08/2016 - 02:56]
I 'm honestly surprised it ...
I 'm honestly surprised it 's still news to some people as it 's been going for a long time now and been reported many times. r n r nhttps://www.google.ca/search q steam keys gamasutra scam oq steam keys gamasutra scam aqs chrome..69i57j69i64l3.4176j0j7 sourceid chrome es sm 122 ie UTF-8 safe ...