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August 13, 2020
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Dave Bleja's Blog


I’m the creator of Spryke. Driven by an innate sense of creativity, appreciation of art, and love for fine details, I’ve spent over a decade working as an animator, illustrator, multimedia developer and designer. In 2014, I took a risk and quit my career to pursue my dream of making an immersive, deeply crafted platformer. You can support it right now on Kickstarter!


Member Blogs

Posted by Dave Bleja on Tue, 18 Oct 2016 09:11:00 EDT in Design, Production, Art, Console/PC, Indie
I'm the maker of Spryke, a deeply crafted platformer about a deep seacyberfish who discovers the joys of dry land. One of Spryke's highlights its highly detailed animation style, and I'm sharing 5 animation tips with you that I've learnt over the years.

Posted by Dave Bleja on Fri, 05 Jun 2015 01:14:00 EDT in Console/PC
There's been an unfortunate knee-jerk reaction in some quarters about the Witcher 3's all-White cast. I argue that this is a misleading and culturally insensitive conclusion that does more to hurt multiculturalism than promote it.

Posted by Dave Bleja on Thu, 21 May 2015 02:10:00 EDT in Art, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet
Photoshop Layer Styles are very powerful and surprisingly versatile, and I use them for almost all of Spryke's graphics. In this guide, I go through various Layer Style tips & tricks, including Pseudo Color Overlays, internal Adjustment Layers and more.

Posted by Dave Bleja on Mon, 01 Dec 2014 01:06:00 EST in Design, Art, Console/PC, Indie
A great way to enhance a gameworld's believability and atmosphere is to make a custom alphabet for it. I've recently designed a complete alphabet for Spryke, and I'll take you through my whole process.

Dave Bleja's Comments

Comment In: [Blog - 09/22/2016 - 10:01]

Great post. I 'm just ...

Great post. I 'm just getting ready for exhibiting at PAX Aus, and I 've picked up some good tips in this article

Comment In: [Blog - 10/18/2016 - 09:11]

Well, my main point in ...

Well, my main point in 1 wasn 't about making many bubbles, but about doing multiple things to an animation. r n r nSo for the example of bubbles, don 't just stop at making them float upwards also quiver them, veer them, vary shapes, origins, sizes, etc. etc. Yes, ...

Comment In: [News - 10/03/2016 - 01:50]

I suspect the reason his ...

I suspect the reason his business was destroyed completely was because the main revenue would have come from people buying the games for cheap trading cards. r n r nIf they were real games made by people who gave a crap, they could still happily sell them on other platforms. ...

Comment In: [News - 09/23/2016 - 07:16]

I tend to agree with ...

I tend to agree with you that the guy 's political views are irrelevant. r n r nBut Kevin Simpson is right. You 're basically saying that people are only behaving ethically when they keep their business dealings strictly amoral. That 's an absurd thing to think.

Comment In: [Blog - 08/09/2016 - 10:38]

The difference between 7 and ...

The difference between 7 and 8 might be arbitrary within a single review. But when it 's part of the meta picture, it matters And I 'm sorry, I love reviewers, but you 've got to face that sometimes that 's all you guys are, or need to be: a ...

Comment In: [Blog - 05/31/2016 - 12:29]

I 've been mobile gaming ...

I 've been mobile gaming since the early eighties, when I adored my LCD Game and Watch handhelds. r n r nBack then, mobile gaming was a viable sector of the market, but only a sector. The same is true today. The same will be true tomorrow. r n r ...