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February 21, 2020
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Dario D'Ambra's Blog

 

I think games are one of the strongest, most complete and most involving way to tell a story. I passed through short movies, short stories, radio dramas, but the expressive freedom games provide is just unparalleled in my experience. I think that in order to be the storytelling medium that everyone dream about games shuldn't be fun as much as entertaining. 

With these ideas in mind, and a friend, I founded Maggese a collaborative project for making games and help artists to make interactive art. More on it here: http://www.maggese-games.com/about/

You can follow us also on Twitter: @maggese_

And on facebook

About me:

I have a master degree in Digital Humanities and a bachelor in Modern Literature, currently I'm a student at the Cologne Game Lab in the Master in Game Development and Research.

 

Member Blogs

Posted by Dario D'Ambra on Sun, 05 Mar 2017 09:22:00 EST in Design, Indie
When in your game you have a dialogue system that allows the player to type freely you have to be careful about what and how to write dialogues


Posted by Dario D'Ambra on Wed, 21 Sep 2016 11:32:00 EDT in Business/Marketing, Indie
If you're going to showcase your game there are some things to remember and consider. We learned them the hard way, but now you have the chance to learn from us without efforts.


Posted by Dario D'Ambra on Mon, 02 Nov 2015 03:29:00 EST in Design, Serious, Indie
Spaces tell stories. And video games enhance this possibility. Spatial interaction is one of the main element that constitutes the game experience. Learning how to build an environment which is not a mere background is an essential part of game narration.


Posted by Dario D'Ambra on Mon, 27 Jul 2015 03:18:00 EDT in Business/Marketing, Art, Serious, Indie
Why indie sperimental games always struggle? Why often the gamers community doesn't even recognize them as games? The case of Tale of Tales' Sunset could be a good starting point to have a global vision on these issues.


Posted by Dario D'Ambra on Fri, 29 May 2015 03:03:00 EDT in Design, Production, Serious, Indie
This is a post mortem of a game never realized and the second and final part of an overview about storytelling. If you want to know the design decisions to take in order to tell a story through gameplay, this post is what you need. Survey included.


Posted by Dario D'Ambra on Mon, 16 Mar 2015 01:02:00 EDT in Design
How to tell a story through mechanics? Performative storytelling is a concept that could be an answer to this question, discover in this article how it works and how it compares to traditional ways to tell a story.



Dario D'Ambra's Comments

Comment In: [Blog - 05/26/2015 - 02:35]

Here you 've got the ...

Here you 've got the point. I completely agree with you I 've written also some posts about this argument : to tell a story gameplay has to change accordingly. Good luck for your project I 'll definitely look for it :-

Comment In: [Blog - 04/20/2015 - 01:22]

Great article, there will be ...

Great article, there will be never enough of these kinds of articles about Unity I love patterns and reusability too

Comment In: [Blog - 03/16/2015 - 12:50]

I just starting to put ...

I just starting to put in practice your advices r nAlthough I think many readers already thought about it, I 'd suggest to use Google Forms, so to reach as many people as possible r nThank you Nefer r n r n r nIf someone is interested: r n - ...

Comment In: [Blog - 03/16/2015 - 01:02]

Thank you It 's very ...

Thank you It 's very motivating to have some feedback :-

Comment In: [Blog - 03/12/2015 - 01:54]

Very nice resource ...

Very nice resource

Comment In: [Blog - 03/11/2015 - 12:55]

There are a lot of ...

There are a lot of russian visitors on our website too, I 'm starting to think there 's something strange in google analytics XD r n r nAnyway really useful article, thank you