Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
June 13, 2021
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Danielle Reich Cohen's Blog


Danielle Cohen Reich is the Director of Gaming at Supersonic where she helps the global publishing team and oversees all aspects of publishing - from ideation to launch. Danielle is a truly passionate gamer who's been playing games from as early as she can remember. Previously she worked at ironSource for over 4 years helping publishers optimize their monetization strategies and grow their user base. She then joined the Supersonic squad and helped establish the company as a founding member from its earliest days.


Member Blogs

Posted by Danielle Reich Cohen on Wed, 09 Jun 2021 10:21:00 EDT in Design, Programming, Smartphone/Tablet
It’s easy to start doubting a prototype that delivers high CPI or low retention at such an early stage. Follow this checklist to speed up the testing phase and know with greater certainty if your game has legs or you need to go back to the drawing board