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October 19, 2019
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Daniel Strom's Comments

Comment In: [Blog - 08/24/2018 - 10:30]

I appreciate the effort of ...

I appreciate the effort of writing advice that will stand the test of time instead of being outdated in six months. I 'll come back then to see if you succeeded, but I believe you have. I 've been running an indie studio for five years now, which isn 't ...

Comment In: [News - 05/15/2018 - 03:59]

Thanks for a well written ...

Thanks for a well written and informative article Great read.

Comment In: [Blog - 04/25/2018 - 03:55]

Great article, good stuff to ...

Great article, good stuff to keep in mind for the future

Comment In: [News - 02/26/2018 - 03:59]

Great article Sidequests can be ...

Great article Sidequests can be a special kind of hell in games that require you to level up before progressing further in the main story but the games you mentioned tackle most of their side mission very well. Divinity: Original Sin 1 2 also has some very memorable side quests, ...

Comment In: [Blog - 02/01/2016 - 01:13]

Great job on the article, ...

Great job on the article, a very clear breakdown of the map. Thanks for sharing

Comment In: [Blog - 04/13/2017 - 09:28]

Thanks r nYes, also a ...

Thanks r nYes, also a great piece of advice, both for solo devs and newly formed studios. 3-6 months for a first project is what I would recommend, but of course it depends on the game and the team. Have you told Robin this

Comment In: [Blog - 04/12/2017 - 09:59]

Thanks for a good post ...

Thanks for a good post I feel a bit guilty, because I 've been giving this kind of advice. I even wrote a blog in sort of this spirit here on gama just two days ago. To my defense I 've met a lot of student who graduate without these ...

Comment In: [Blog - 03/02/2017 - 11:34]

Finally something we DO agree ...

Finally something we DO agree on All great advice for people who have not done Greenlight before. Well done Laura

Comment In: [Blog - 02/09/2017 - 10:09]

Thanks for this r n ...

Thanks for this r n r nI 'm writing pre-production material for a game right now, and although we have very few characters I think this sort of view on the whole cast will be of use. r n r nHave a great weekend :

Comment In: [Blog - 02/17/2016 - 02:08]

Loved the talk, and the ...

Loved the talk, and the tips. Wish I had known all of this 3 years ago, but learned a lot from not knowing that as well.

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