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October 27, 2020
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Daniel Strom's Blog


My name is Daniel Ström, I work as a CEO and Creative Director at Guru Games. I spend most of my time writing emails, skyping with contractors and clients and day dream about actually working on games again. 

You can learn more about us and the games we work on at 
Twitter: @Cardanai



Member Blogs

Posted by Daniel Strom on Thu, 13 Apr 2017 09:28:00 EDT in Business/Marketing, Indie
This post gives a subjective view of what it takes to get a job in the game industry and describes two common attitudes that won't help you get one.

Posted by Daniel Strom on Fri, 21 Aug 2015 01:41:00 EDT in Business/Marketing, Production, Console/PC, Indie
The lessons we learned as a small indie studio by pitching to around 60 publishers at large industry events.

Daniel Strom's Comments

Comment In: [Blog - 08/16/2019 - 10:37]

Great post ...

Great post

Comment In: [Blog - 08/08/2019 - 10:17]

Thanks for a great article ...

Thanks for a great article Andrew, you are really a master of providing these kinds of technical insights into the meat and bones of level design. Looking forward to more sewer level videos

Comment In: [Feature - 08/16/2012 - 04:55]

Hey so seven years later ...

Hey so seven years later and the website is down, is there any way to access the tool still

Comment In: [News - 12/20/2018 - 01:00]

Dafuq How could anyone think ...

Dafuq How could anyone think this was a good investment, and what insane conspiracy values the company that makes E3 trailers for a game that will never be made at 500 000 000

Comment In: [Blog - 12/10/2018 - 09:42]

I might be an outlier ...

I might be an outlier but what I want from a storefront is the ability to buy games. If I can do so cheaper and give more to the developer I will. Are there features that Steam have that I use Sure. User reviews are great, and I like having ...

Comment In: [Blog - 09/10/2018 - 09:43]

This was a great read, ...

This was a great read, and an interesting way to formalize something that many might do intuitively.