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Daniel Steckly's Comments

Comment In: [Blog - 05/31/2016 - 05:55]

For me as a prospective ...

For me as a prospective backer looking at this, I think the game looks decent, and pretty cute, but it feels unessential. When I consider whether I want to back a project, the ultimate question is do I want to contribute money to this thing existing , and ultimately, I ...

Comment In: [Blog - 05/27/2016 - 09:59]

A trailer needs to sell ...

A trailer needs to sell the idea of the game what does this trailer sell The gameplay it shows looks limp and hard to follow, and the attitude of the writing is insufferable and unfunny. There is absolutely nothing appealing about this trailer.

Comment In: [Blog - 05/09/2016 - 08:06]

This. Whenever there 's a ...

This. Whenever there 's a Why My Greenlight Failed blog here, I always try to check out the greenlight before I read anything else. And 9 times out of 10 the case is that the greenlight failed because the game looks bad.

Comment In: [Blog - 04/18/2016 - 01:18]

Reads article, thinks Hmm, I ...

Reads article, thinks Hmm, I wonder if the first comment on this article will be an extremely wordy way of saying Nuh uh

Comment In: [News - 04/18/2016 - 10:16]

If anything will strangle VR ...

If anything will strangle VR in the crib it will be this. Consumers won 't be able to distinguish between peripherals and will assume that all the games will work on all the VR sets. And if each VR set can only run its own little library of games, then ...

Comment In: [News - 03/28/2016 - 01:11]

Creating a walled garden for ...

Creating a walled garden for a video game peripheral seems astonishingly stupid. How is a consumer even to get the notion to buy your product if all the games that use it are only sold at a place they 'll only be interested in visiting after they already own it

Comment In: [News - 03/17/2016 - 08:01]

The problem is that there ...

The problem is that there is no big picture which can be influenced outside of pressure on the individual. The industry does not exist outside of the individual studios and developers and games that make it up. r n r nEvery single studio can say Hey, it 's not really ...

Comment In: [Blog - 03/07/2016 - 02:33]

I think that, like piracy, ...

I think that, like piracy, any talk of the grey market killing indies ought to be tempered by the fact that there 's no way to say definitively that people who bought the game on the grey market would have bought it direct if there were no grey market.

Comment In: [News - 02/19/2016 - 11:27]

The physics of every other ...

The physics of every other game it s faked, explained Murray, speaking to The Atlantic. When you re on a planet, you re surrounded by a skybox a cube that someone has painted stars or clouds onto. If there is a day to night cycle, it happens because they are ...

Comment In: [News - 02/16/2016 - 05:33]

The appeal of a story ...

The appeal of a story is finite, a one off experience. Fans can relive it by re-watching films of course, but its still diminishing returns. Resulting in, we want new films. r n r nWhich is why nobody stages Shakespeare plays anymore. SPOILER WARNING: everybody dies

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