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September 22, 2021
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Daniel Steckly's Blog

 

Canadian indie developer, currently working on a turn-based tactics game called The Heist Guild.

 

Member Blogs

Posted by Daniel Steckly on Mon, 01 Feb 2016 12:59:00 EST in Design, Programming
Good AI has often been defined as "hard to beat", when I believe that a better definition is "interesting to engage". This leads to the counter-intuitive notion that good AI should be predictable.



Daniel Steckly's Comments

Comment In: [News - 08/08/2019 - 12:00]

This is what it should ...

This is what it should have always been, but that ship has sailed.

Comment In: [News - 04/13/2017 - 02:57]

If we 're being real ...

If we 're being real here, I feel like anybody in indie dev already knows how big a deal streaming is for game promotion. The bigger question is whether streamability is becoming too important already especially in the wake of things like the That Dragon, Cancer streaming controversy. r n ...

Comment In: [News - 01/26/2017 - 10:56]

Well, given that the character ...

Well, given that the character in question is portrayed by the developer herself, it seems like not so much a specific choice as a consequence of resources.

Comment In: [News - 01/25/2017 - 04:05]

Why do people still talk ...

Why do people still talk to Randy Pitchford You cannot trust a word he says. And not in a Peter Molyneux optimistic exaggeration way, Pitchford is an absolute chronic liar.

Comment In: [News - 01/04/2017 - 03:45]

Excellent to hear. If Valve ...

Excellent to hear. If Valve is prepared to have games rated AO for violence Hatred on their storefront, then the wonky case-by-case censorship of sexual content makes no sense.

Comment In: [News - 12/22/2016 - 06:49]

You 've hit the nail ...

You 've hit the nail on the head it 's an issue of resources, which are so much tighter when you 're an indie: do you put time/money towards fighting piracy that you could have put towards improving the game r n r nAnd at this point you could argue ...