Canadian indie developer, currently working on a turn-based tactics game called The Heist Guild.
Good AI has often been defined as "hard to beat", when I believe that a better definition is "interesting to engage". This leads to the counter-intuitive notion that good AI should be predictable.
[News - 08/08/2019 - 12:00]
[News - 04/13/2017 - 02:57]
If we 're being real ...
If we 're being real here, I feel like anybody in indie dev already knows how big a deal streaming is for game promotion. The bigger question is whether streamability is becoming too important already especially in the wake of things like the That Dragon, Cancer streaming controversy. r n ...
[News - 01/26/2017 - 10:56]
Well, given that the character ...
Well, given that the character in question is portrayed by the developer herself, it seems like not so much a specific choice as a consequence of resources.
[News - 01/25/2017 - 04:05]
Why do people still talk ...
Why do people still talk to Randy Pitchford You cannot trust a word he says. And not in a Peter Molyneux optimistic exaggeration way, Pitchford is an absolute chronic liar.
[News - 01/04/2017 - 03:45]
Excellent to hear. If Valve ...
Excellent to hear. If Valve is prepared to have games rated AO for violence Hatred on their storefront, then the wonky case-by-case censorship of sexual content makes no sense.
[News - 12/22/2016 - 06:49]
You 've hit the nail ...
You 've hit the nail on the head it 's an issue of resources, which are so much tighter when you 're an indie: do you put time/money towards fighting piracy that you could have put towards improving the game r n r nAnd at this point you could argue ...