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October 15, 2019
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Daniel St Germain's Blog

 

A creative game designer and improv actor with a quick wit and great team ethic. Recruiting and organizing a team, big or small, to create a project comes as naturally as improvising a comedy scene. Breaking down large problems and complex mechanics into their base elements to work and fix them from within is second nature. He prides himself on his ability to collaborate with others in order to get the most out of everyone and put the most into any project.

He is eager to deconstruct, analyze, and investigate any piece of media that crosses his path - whether while experiencing it or over a good meal. Learn more at: https://bit.ly/2uOfaP9

 

 

Member Blogs

Posted by Daniel St Germain on Thu, 10 Oct 2019 10:44:00 EDT in Design, Production, Art
Who should be able to experience art? While in an ideal world the answer is everybody, there are various groups of players that are unable to engage with video games for numerous reasons. For some that reason may be difficulty, so let's talk about Sekiro.


Posted by Daniel St Germain on Thu, 11 Oct 2018 11:05:00 EDT in Design, Production, Indie
My name is Dan St. Germain and while in undergrad, I worked with four other students on creating a blind/deaf accessible video game called LEVY. These blog posts will be dedicated to explaining the different UI, UX, and design decisions that were made.


Posted by Daniel St Germain on Wed, 10 Oct 2018 11:09:00 EDT in Design, Production, Indie
My name is Dan St. Germain and while in undergrad, I worked with four other students on creating a blind/deaf accessible video game called LEVY. These blog posts will be dedicated to explaining the different UI, UX, and design decisions that were made.


Posted by Daniel St Germain on Tue, 09 Oct 2018 10:23:00 EDT in Design, Production, Indie
My name is Dan St. Germain and while in undergrad, I worked with four other students on creating a blind/deaf accessible video game called LEVY. These blog posts will be dedicated to explaining the different UI, UX, and design decisions that were made.


Posted by Daniel St Germain on Tue, 07 Aug 2018 09:53:00 EDT in Design, Production, Indie
My name is Dan St. Germain and while in undergrad, I worked with four other students on creating a blind/deaf accessible video game called LEVY. These blog posts will be dedicated to explaining the different UI, UX, and design decisions that were made.


Posted by Daniel St Germain on Fri, 03 Aug 2018 09:39:00 EDT in Design, Production, Indie
My name is Dan St. Germain and while in undergrad, I worked with four other students on creating a blind/deaf accessible video game called LEVY. These blog posts will be dedicated to explaining the different UI, UX, and design decisions that were made.



Daniel St Germain's Comments

Comment In: [Blog - 10/10/2019 - 10:44]

In a way it fundamentally ...

In a way it fundamentally is - but at the same time it can still leave a sour taste in your mouth to knowingly and willingly exclude swathes of players from an experience. It 's to the point where it feels like a moral issue to wrestle with at times, ...