Daniel Black is an indie game developer who quit his job to work full time on his first major project, The Last Time, a nonlinear narrative-driven point-and-click adventure.
It took running a Kickstarter campaign for me to realise that Kickstarter isn't the be-all and end-all, and that there are other ways of gauging market reaction to your game prior to release.
"Three months ago, I quit my job so I could work on The Last Time, a narrative-driven adventure game. During that time, Iíve come to realise that I was getting into some bad habits which were taking a toll not only on me, but on the people close to me."
[Blog - 12/07/2015 - 09:59]
It is hard I 've ...
It is hard I 've found that when working on The Last Time by myself - but then, I 'm working with a sound designer, so it 's not 100 a solo project. It does get lonely :/
[Blog - 10/06/2015 - 01:45]
A great point well made ...
A great point well made Having fans spread the word can be really effective I think. And it also means that people are enthusiastic about your game, which is great in itself :
[Blog - 07/29/2015 - 10:33]
Thank you for the interesting ...
Thank you for the interesting and informative article. Would like to see 2015 H1 data compared with H1 data from previous years as opposing to assuming that 2015 total will be double 2015 H1 in case seasonal variation is clouding the results.
[Blog - 06/19/2015 - 06:01]
[News - 08/11/2014 - 07:15]
[Blog - 06/01/2015 - 02:29]