Coray Seifert is a Senior Producer at FTX Games, where he heads up hiring and developer relations. If you're interested in publishing your game with FTX or joining the core publishing team, he's your guy! A veteran producer and designer on 25+ games over 15+ years across mobile, console, PC, and VR/AR for companies like THQ, Slingo, and Autodesk, Coray has also lectured at leading institutions like Rutgers, Penn, and NYU. Coray was elected to the International Game Developers Association Board in 2007 at the age of 27; the youngest board member in IGDA history.
Recently, a colleague came to me with a conundrum. It went something like this: "Hey I have to interview someone in 30 minutes. Give me a crash course." This is the interviewing crash course that came out of that conversation.
We just wrapped up a project using Hansoft here at Experiment 7. Given that I have a weird obsession with project management information systems, I found myself wanting to write up some notes on that process and share it with my fellow game developers.
A small collection of best practices distilled from the past 4 years of making games with Experiment 7, Impeller Studios, and Autodesk.
How you hire, fire, and build your team will define your success as a leader, so you better be good at it...or you won't be a leader for long.
Returning for its 5th year, the Level Design in a Day tutorial series has become a staple of the Game Developers Conference. Games industry veteran Coray Seifert shares a few memories from that memorable run.
[Blog - 10/03/2018 - 05:16]
[Blog - 01/19/2016 - 01:02]
15 minute average commute time ...
15 minute average commute time I feel like it takes most NJ/NY folks 15 minutes to start their commute. r n r nStupid buildings and people and cars...
[Blog - 10/07/2015 - 12:16]
Judy, great points. A strong ...
Judy, great points. A strong mentor or manager at a previous employer is a fantastic way for collaborators with potential to go from good to great. Like you point out, often this can just be a slight tweak to approach, process or outlook in order to achieve really significant growth. ...
[Blog - 03/17/2014 - 09:57]
[News - 01/10/2013 - 12:35]
Down with the haters r ...
Down with the haters r n r nThis is a great job by Daniel Greenberg and the IGDA to take a stand for our industry and our art form. I think this is perfectly stated and is a great way to both open collaboration with the current administration in a ...
[News - 10/31/2012 - 04:19]
Here here This isn 't ...
Here here This isn 't just a great move for the industry in Finland, but an archetype that we can apply to countries around the world. Go Finns