Christian Nutt's Blog
Gamasutra's main editor in charge of the blogs section. Please feel free to reach out to me with any questions you have about blogging on Gamasutra -- either technical or related to content.
You can read our blog guidleines here.
I've been writing professionally about video games since 1999, first on the consumer and, since 2007, the industry side. I've also written and edited dialogue for the downloadable fighting game Skullgirls.
You can also follow me on twitter or email me.
Expert Blogs
Posted by
Christian Nutt
on Fri, 22 Jan 2016 01:53:00 EST
in
Business/Marketing,
Design,
Console/PC,
Indie,
Business/Marketing,
Console/PC,
Smartphone/Tablet,
Business/Marketing,
Programming,
Production,
Console/PC,
Business/Marketing,
Smartphone/Tablet,
Design,
Console/PC,
Design,
Console/PC
The Legend of Legacy is absolutely is one of my favorite games of 2015, and it is overlooked, misunderstood, and maligned.
Posted by
Christian Nutt
on Fri, 20 Nov 2015 01:43:00 EST
in
Business/Marketing,
Design,
Console/PC,
Indie,
Business/Marketing,
Console/PC,
Smartphone/Tablet,
Business/Marketing,
Programming,
Production,
Console/PC,
Business/Marketing,
Smartphone/Tablet,
Design,
Console/PC,
Design,
Console/PC
What the heck is Yo-Kai Watch and how does the game actually work? What are its strengths? Christian Nutt dives in.
Posted by
Christian Nutt
on Thu, 29 Oct 2015 06:36:00 EDT
in
Business/Marketing,
Design,
Console/PC,
Indie,
Business/Marketing,
Console/PC,
Smartphone/Tablet,
Business/Marketing,
Programming,
Production,
Console/PC,
Business/Marketing,
Smartphone/Tablet,
Design,
Console/PC,
Design,
Console/PC
So what's the deal with Miitomo? Christian Nutt takes a look at Nintendo's first app, and places it in context.
Posted by
Christian Nutt
on Wed, 15 Jul 2015 01:10:00 EDT
in
Business/Marketing,
Design,
Console/PC,
Indie,
Business/Marketing,
Console/PC,
Smartphone/Tablet,
Business/Marketing,
Programming,
Production,
Console/PC,
Business/Marketing,
Smartphone/Tablet,
Design,
Console/PC,
Design,
Console/PC
What always made Iwata stand out to me above other game company execs is that he started as a game developer.
Posted by
Christian Nutt
on Fri, 29 May 2015 01:50:00 EDT
in
Business/Marketing,
Design,
Console/PC,
Indie,
Business/Marketing,
Console/PC,
Smartphone/Tablet,
Business/Marketing,
Programming,
Production,
Console/PC,
Business/Marketing,
Smartphone/Tablet,
Design,
Console/PC,
Design,
Console/PC
So Konami has attempted to clarify things with a statement -- but really just muddied the waters. What's going on?
Posted by
Christian Nutt
on Fri, 08 May 2015 06:07:00 EDT
in
Business/Marketing,
Design,
Console/PC,
Indie,
Business/Marketing,
Console/PC,
Smartphone/Tablet,
Business/Marketing,
Programming,
Production,
Console/PC,
Business/Marketing,
Smartphone/Tablet,
Design,
Console/PC,
Design,
Console/PC
I've interviewed Koji "IGA" Igarashi a number of times over the years. Here's a look back at some of those conversations, as rumors circulate about his next game.
Christian Nutt's Comments
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[Blog - 05/11/2015 - 05:14]
They 're not gone -- ...
They 're not gone -- they just take a VERY long time to load, as they 're animated GIFs and large file size. My recommendation is to try to reload the page a couple of times until you get the full set of images, if they aren 't showing up ...
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[News - 05/11/2016 - 03:40]
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[Blog - 04/20/2016 - 12:30]
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[Blog - 04/18/2016 - 01:18]
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[Blog - 04/18/2016 - 11:32]