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Gamasutra's UK news hound. Editor at Side One. Gamerbake co-founder. Freelancer extraordinaire.
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Speaking to us during a Q&A, composer Gareth Coker explained how he crafted the score to Ori and The Will of the Wisps. This is the second half of an incredibly detailed two-parter filled with tales and tidbits from the world of game audio.
Posted by
Chris Kerr
on Wed, 09 Sep 2020 11:00:00 EDT
Speaking to us during a Q&A, composer Gareth Coker explained how he crafted the score to Ori and The Will of the Wisps. This is the first half of an incredibly detailed two-parter filled with tales and tidbits from the world of game audio.
Here's the full 5000+ world Q&A with Shadow of the Tomb Raider audio director Rob Bridgett and composer Brian D'Oliveira, digging into the tools and techniques the pair used to create a soundscape fuelled by fear.
"For me, the perfect puzzle exists at the intersection of economy of mechanics and compelling layout. It's lean and mean- all the “fat” has been cut."
Here's the full transcript of my recent interview with Assassin's Creed: Syndicate world director, Jonathan Dumont.
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Hey Tejinder. The 73.6M figure ...
Hey Tejinder. The 73.6M figure you 're referencing is the cumulative sell-through total, which highlights how many units have been sold by retailers. As we mentioned, Sony last updated that figure on December 31, 2017. r n r nThe lifetime shipment figure of 82.2M comes from the below link, which ...
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I think he 's referring ...
I think he 's referring to Mortal Kombat: Deadly Alliance, which was called MK5 during production. But you 're right, that didn 't get an arcade release. I 've amended the article anyhow. Thanks for the heads up
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