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[Blog - 09/08/2015 - 01:36]
I think it 's a ...
I think it 's a lot harder to succeed on the internet as an indie developer without Steam than you 're implying. For example, SpyParty, which I assume we 'd all agree is at the high end of AAA-indie/III production values and name recognition, doesn 't support itself on the ...
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[News - 08/03/2012 - 10:45]
If I may correct Bennett ...
If I may correct Bennett 's gross misrepresentation of my--frankly--excellent advice, what he was doing with CLOP early on was the equivalent of what every newb game programmer does with their fetishism of terrain LOD systems, or trying to make sure their object system have just the exactly right amount ...
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[Feature - 09/09/2011 - 04:50]
To be clear, in that ...
To be clear, in that part we were talking there about themes, and the kind of stuff that isn't usually addressed in games but that I think should be: namely, normal people interacting. I totally agree that there are lots of different ways to innovate in game design, some of ...
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[News - 05/20/2011 - 09:36]
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[News - 03/24/2011 - 06:31]
So far the spy seems ...
So far the spy seems to need to fit in only through physical mechanics. This is not actually true after the first couple of games...it doesn't take long to learn to move like the NPCs. The advanced game is all about behavior and whether people are showing too much intention ...
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[News - 02/23/2011 - 04:06]