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September 24, 2020
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Chirag Chopra's Blog

 

Chirag Chopra is an inter-dimensional video game designer who’s passionate about crafting experimental and narrative-focused interactive experiences a.k.a games.

Chirag claims to live a double life – an Indie Game Developer by night and a Game Producer by day.

As an Indie Game Developer, he operates under the label of Lucid Labs, where he has managed to win the 'Indie Game of the Year' award at India GDC 2019, was fortunate enough to be a part of Google’s first-ever Indie Games Accelerator, and successfully graduate out of it.

As a Game Producer, he has vastly improved his skills in level design, systems design, pacing, game balancing, monetization, live-ops, marketing, in just over 5 years. During his tenure, he has shipped more than 15 games, in genres ranging from puzzle, RPG, match-3, social casino, arcade, and fantasy sports, satisfying more than 20 million users.

And when he gets time off from making or playing games, you can find him speaking at various game dev events such as Casual ConnectPocketGamer Connects, Unite, NGDC, and more. But he also likes to play the drums and listen to podcasts.

Learn more about Chirag here: https://chiragchopra.com

 

Member Blogs

Posted by Chirag Chopra on Thu, 02 Jan 2020 10:11:00 EST in Design, Art, Smartphone/Tablet
Dive into one of the most crucial ingredients in mobile games called gratification, and how you can use this 'dark' art to create fun & delightful experiences.


Posted by Chirag Chopra on Tue, 04 Jun 2019 10:32:00 EDT in Design, Smartphone/Tablet
Game Designers - here's what you can (probably) learn from hyper-casual games, no matter how much you hate seeing them on App Stores.



Chirag Chopra's Comments

Comment In: [News - 12/23/2019 - 05:53]

A great move r nNot ...

A great move r nNot only it allows other devs to learn from their iterations but helps early adaptors understand how their feedback shaped the game. Dead Cells is no doubt one of the best examples of how to do Early Access right.

Comment In: [Blog - 06/04/2019 - 10:32]

Thank you, I am glad ...

Thank you, I am glad you found it useful. I agree with you on the advertising part, it tends to be annoying, but there 's a gradual shift in using other mediums for monetisation than ads in hyper-casual games, and you 'd see games even using the subscription model.

Comment In: [News - 01/26/2017 - 10:56]

May I ask why As ...

May I ask why As a creator, he/she has all the rights to have whatever protagonist she wants in the game with whatever gender. What gender the protagonist has depends on the game/narrative so please don 't make such comments about having gender options.

Comment In: [News - 01/24/2017 - 09:09]

Thanks for sharing the insights. ...

Thanks for sharing the insights. Orwell looks like a cool game with interesting mechanics and ideas. I will check it out. Good luck for IGF

Comment In: [Blog - 08/29/2016 - 03:45]

A great article r nI ...

A great article r nI truly agree with your 'Silent Protagonist ' point. I have played a lot of FPS games in my life but hardly any of them have a protagonist with personality. Recently I played Black Ops 3 Campaign and what I liked about it was the protagonist ...

Comment In: [Blog - 08/12/2016 - 08:38]

Thanks for sharing. Didn 't ...

Thanks for sharing. Didn 't think about using Achievements as an analytic tool before.