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July 21, 2019
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Celia Hodent's Blog   Expert Blogs

 

Celia Hodent is an expert in the application of user experience and psychology in video game design, and in the development of UX strategy and process in game studios. She holds a Ph.D. in psychology from the University of Paris Descartes-Sorbonne where she specialized in cognitive development. In 2008, Celia stepped aside from academic research to work with an educational toy manufacturer, VTech, and then entered the video game industry. She has worked at Ubisoft Paris, Ubisoft Montreal, LucasArts, and Epic Games to help guide the studios, and their projects, toward improved user experience practices. Celia's approach is to use cognitive science knowledge and the scientific method to concretely solve design problems and make sure the player experience is always enjoyable and engaging, while reaching business goals. Celia is also the founder and curator of the Game UX Summit, which launched in Durham, NC in May of 2016, hosted by Epic Games. She has worked on many projects across multiple platforms (PC, console, mobile, and VR), including the Tom Clancy's Rainbow Six franchise, Star Wars: 1313, Paragon, Fortnite, and Spyjinx. Celia is the author of The Gamer's Brain: How Neuroscience and UX can Impact Video Game Design.

Twitter: @CeliaHodent

website: celiahodent.com

 

Expert Blogs

Posted by Celia Hodent on Thu, 23 Mar 2017 06:07:00 EDT in Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet
Brief overview of the GDC 2017 UX summit sessions.


Posted by Celia Hodent on Mon, 01 Aug 2016 10:26:00 EDT in Design, Production, Serious
Educators interested in using video games for educational purposes should be aware of the considerable difficulties indeveloping a fun and engaging game, and take into account the user experience (UX) as well as the principles of learning and transfer.


This detailed post describes all the Game UX Summit 2016 sessions, one by one. This event brought together15 renowned speakers from various UX-related disciplines, from game studios and academia. The keynote speakers were Don Norman and Dan Ariely.


User Experience (UX) is becoming very trendy albeit fairly new in the video game industry, so there are still a lot of misconceptions regarding what it is (and what its not). Here are the 5 most common misconceptions.



Celia Hodent's Comments

Comment In: [Blog - 10/09/2017 - 10:19]

Nice article although I might ...

Nice article although I might be a bit biased in my appreciation of it p r nThank you so much for the mention, I 'm honored :D

Comment In: [Blog - 03/23/2017 - 06:07]

Thank you for your feedback, ...

Thank you for your feedback, I 'm glad you found these articles useful :

Comment In: [Blog - 08/01/2016 - 10:26]

Exactly Context and meaning, the ...

Exactly Context and meaning, the purpose : r nThat was at the core of Papert 's work.

Comment In: [Blog - 07/08/2016 - 09:58]

The UX of onboarding is ...

The UX of onboarding is indeed critical, and hard to accomplish. There are some good tips and examples in this article. : r n r nHowever, like already stated in the comments here, the learning styles concept is a myth: http://www.wired.com/2015/01/need-know-learning-styles-myth-two-minutes/ r nAlso: http://www.pbs.org/parents/expert-tips-advice/2016/03/letting-go-learning-styles/ r n r nTeaching through various ...