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June 26, 2019
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Caleb Compton's Blog

 

I am a Master's student in Computer Science and graduate teaching assistant by day, tabletop and video game designer by night. I write a weekly blog on all sorts of different gaming topics, including design, history, strategy and theories.

 

Member Blogs

Posted by Caleb Compton on Mon, 24 Jun 2019 10:59:00 EDT in Design, Console/PC, Serious
Last week I looked at whether modern games were too easy, and some of the considerations designers should keep in mind regarding adding difficulty options. This week I am going to look at different ways to add difficulty to your game, and some to avoid.


Posted by Caleb Compton on Mon, 10 Jun 2019 10:22:00 EDT in Business/Marketing, Design, Production, Console/PC
In this installment of Game Designer Spotlight, I look at the acclaimed director of the Metal Gear Series and Death Stranding. How did he get started making games, what is his design philosophy, and how did his love of film influence his designs?


Posted by Caleb Compton on Mon, 03 Jun 2019 10:16:00 EDT in Design
Pinball may seem like it has always been around, but where did it come from? This article looks at the ancient historical beginnings of this game, and how it evolved into what we know today.


Posted by Caleb Compton on Tue, 28 May 2019 10:34:00 EDT in Design, Programming, Production
Everybody wants their game to be the best. Because of this, it can be tempting to add as many cool features as possible. Unfortunately, this tendency can be dangerous and even kill the game entirely. In this article we learn how to avoid feature creep


Posted by Caleb Compton on Tue, 14 May 2019 10:32:00 EDT in Design, Programming
Over the past few decades computers have completely revolutionized gaming - not just as tools, but as players. Computer players have beaten human opponents in dozens of different games, but are there some games that they can't play?


Posted by Caleb Compton on Sun, 05 May 2019 10:20:00 EDT in Design, Production, Console/PC
Since Kingdom Hearts II was released way back in 2006, fans have been waiting for the next console entry in the series. However, when it finally released it did not live up to expectations. In this video I look at why I think this game didn't work.



Caleb Compton's Comments

Comment In: [Blog - 04/24/2018 - 10:38]

Good point When I said ...

Good point When I said real life, I mostly just meant non-game design . I 'm glad you liked the article