Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
June 12, 2021
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Caleb Compton's Blog


I am a Master's student in Computer Science and graduate teaching assistant by day, tabletop and video game designer by night. I write a weekly blog on all sorts of different gaming topics, including design, history, strategy and theories.


Member Blogs

Posted by Caleb Compton on Tue, 04 May 2021 09:51:00 EDT in Design, Art, Console/PC
If you play video games at all, odds are that you've played a game that was designed by Shigeru Miyamoto. But how does he do it? Let's find out in this week's "Game Designer Spotlight", looking at the history and design philosophy of Shigeru Miyamoto.

Posted by Caleb Compton on Fri, 19 Mar 2021 10:51:00 EDT in Console/PC
Pokemon may seem like a simple game for kids, but it's actually a complex web of secret dimensions, alternate universes and parallel timelines. In this video I take a look at all of the evidence for the Pokemon multiverse in the main-series games!

Posted by Caleb Compton on Mon, 01 Mar 2021 10:19:00 EST in Design, Programming, Console/PC
You've probably played in a Minecraft world before, but have you ever wondered how that terrain was generated? In this video I go step by step to show you how chunks and biomes are formed, and modify the source code to show you every part of the process!

Posted by Caleb Compton on Mon, 01 Feb 2021 10:17:00 EST in Design, Programming
Ever wondered how games like Minecraft or No Man’s Sky create their virtual worlds? Let’s find out by programming our own procedurally generated 3D terrain from scratch!

Posted by Caleb Compton on Tue, 19 Jan 2021 11:24:00 EST in Design, Console/PC
This video discusses the design of Pokemon in the generation 7 games, Pokemon Sun and Moon. We discuss the new region, the major themes of these Pokemon, and the common design trends and motifs.

Posted by Caleb Compton on Wed, 06 Jan 2021 10:15:00 EST in Programming
I have always been interested in virtual creatures, and I finally got a chance to make some of my own! In this video I explain the ideas behind my project, including artificial life, reinforcement learning, and genetic algorithms!

Caleb Compton's Comments

Comment In: [Blog - 08/07/2019 - 10:29]

I think there is a ...

I think there is a fine line between making a situation seem incredibly difficult, and making it seem impossible. That line can certainly shift from person to person - a situation that seems reasonable to one person might seem impossibly difficult to another. One thing that I appreciate about the ...

Comment In: [Blog - 04/24/2018 - 10:38]

Good point When I said ...

Good point When I said real life, I mostly just meant non-game design . I 'm glad you liked the article