Caleb Compton's Blog
I am a Master's student in Computer Science and graduate teaching assistant by day, tabletop and video game designer by night. I write a weekly blog on all sorts of different gaming topics, including design, history, strategy and theories.
The Paper Mario series has been through a lot of changes over the years - particularly with the combat system. Today I look back at the history of combat in this series to see where it's been, and how it has evolved from the N64 to the Switch.
Quidditch is one of the most famous of all fictional fantasy games and sports - and one of the most flawed. Where does this game go wrong, and how can it be fixed?
Prophets, Covenants, Halos, Flood....the Halo series is full of religious references, symbolism, and iconography. But what are these symbols really trying to say?
In this fifth installment we will take a look at the design of Pokemon in Generation 5. As always, I examine the themes of this generation, as well as common design trends among these Pokemon to see how they have changed from previous generations
This week we put the spotlight on tabletop designer Richard Garfield, best known for designing Magic: The Gathering. We take a look at his life, his career in game design, and his game design philosophy!
In this video I go over the tools and techniques that I used to program an AI to play Pokemon Emerald!
Caleb Compton's Comments
[Blog - 08/07/2019 - 10:29]
I think there is a ...
I think there is a fine line between making a situation seem incredibly difficult, and making it seem impossible. That line can certainly shift from person to person - a situation that seems reasonable to one person might seem impossibly difficult to another. One thing that I appreciate about the ...
[Blog - 04/24/2018 - 10:38]