Caleb Compton's Blog
I am a Master's student in Computer Science and graduate teaching assistant by day, tabletop and video game designer by night. I write a weekly blog on all sorts of different gaming topics, including design, history, strategy and theories.
This is the fourth installment of Evolution of Pokemon Design, looking at Pokemon in Diamond and Pearl. As always, I examine the themes of this generation, as well as common design trends among these Pokemon to see how they have changed from previous gens
RPGs are one of the most popular genres of games, and it all began with Dungeons and Dragons. Let's take a look at the origin of this classic game, and see how it has influenced game design and pop culture throughout the years!
These mechanics might not be obvious, but that doesn't mean they aren't important. Let's take a look at some mechanics that you probably never even knew were there!
The third part in the ongoing "Evolution of Pokemon Design" series, this one looking at Generation 3. It examines design themes, trends and motifs among these Pokemon to see how they have changed from previous generations.
Everybody wants their favorite character to join Smash Bros., but what does it actually take? This video looks at the process of designing a Smash Bros. character from concept to implementation to see how much work actually goes into these characters.
Sid Meier has been working in the industry for nearly 40 years, and has produced countless classic games. In this video I talk about his history in game design, before digging into his design philosophy and how he makes his games.
Caleb Compton's Comments
[Blog - 08/07/2019 - 10:29]
I think there is a ...
I think there is a fine line between making a situation seem incredibly difficult, and making it seem impossible. That line can certainly shift from person to person - a situation that seems reasonable to one person might seem impossibly difficult to another. One thing that I appreciate about the ...
[Blog - 04/24/2018 - 10:38]