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October 22, 2019
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Caleb Compton's Blog

 

I am a Master's student in Computer Science and graduate teaching assistant by day, tabletop and video game designer by night. I write a weekly blog on all sorts of different gaming topics, including design, history, strategy and theories.

 

Member Blogs

Posted by Caleb Compton on Tue, 15 Oct 2019 10:23:00 EDT in Audio, Design, Art
Last week I looked at the first six dungeons in Ocarina of Time, and gave my thoughts on where they rank. This week I finish the job and rank the remaining 6!


Posted by Caleb Compton on Mon, 07 Oct 2019 10:44:00 EDT in Audio, Design, Art, Console/PC
The Legend of Zelda series is well known for their challenging and creative dungeons, and Ocarina of Time has some of the best. But how do these dungeons compare to one another? That's what I am here to find out!


Posted by Caleb Compton on Mon, 23 Sep 2019 11:21:00 EDT in Design
Rumors around a sixth color have been around for decades, but would it really be a good idea?


Posted by Caleb Compton on Tue, 10 Sep 2019 10:30:00 EDT in Business/Marketing
With the recent mass shootings there has been a lot of talk about violent video games and their potential role in causing violent crime. In this video I break down the data and find out whether this link is real, or just rhetoric.


Posted by Caleb Compton on Wed, 21 Aug 2019 10:35:00 EDT in Design
A look at why moral choices in games often don't feel impactful, and how they can be done better.


Posted by Caleb Compton on Mon, 12 Aug 2019 11:13:00 EDT in Business/Marketing, Design, Art, Console/PC
I sit down with the Head Designer of Vicious Circle, the newest game from Rooster Teeth. We discuss how the game came to be, and some of the lessons learned along the way!



Caleb Compton's Comments

Comment In: [Blog - 08/07/2019 - 10:29]

I think there is a ...

I think there is a fine line between making a situation seem incredibly difficult, and making it seem impossible. That line can certainly shift from person to person - a situation that seems reasonable to one person might seem impossibly difficult to another. One thing that I appreciate about the ...

Comment In: [Blog - 04/24/2018 - 10:38]

Good point When I said ...

Good point When I said real life, I mostly just meant non-game design . I 'm glad you liked the article