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September 21, 2020
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Caleb Compton's Blog


I am a Master's student in Computer Science and graduate teaching assistant by day, tabletop and video game designer by night. I write a weekly blog on all sorts of different gaming topics, including design, history, strategy and theories.


Member Blogs

Posted by Caleb Compton on Tue, 08 Sep 2020 11:07:00 EDT in Design, Console/PC
The Paper Mario series has been through a lot of changes over the years - particularly with the combat system. Today I look back at the history of combat in this series to see where it's been, and how it has evolved from the N64 to the Switch.

Posted by Caleb Compton on Tue, 25 Aug 2020 10:32:00 EDT in Design
Quidditch is one of the most famous of all fictional fantasy games and sports - and one of the most flawed. Where does this game go wrong, and how can it be fixed?

Posted by Caleb Compton on Tue, 11 Aug 2020 10:54:00 EDT in Business/Marketing, Design, Art, Console/PC
Prophets, Covenants, Halos, Flood....the Halo series is full of religious references, symbolism, and iconography. But what are these symbols really trying to say?

Posted by Caleb Compton on Tue, 21 Jul 2020 11:12:00 EDT in
In this fifth installment we will take a look at the design of Pokemon in Generation 5. As always, I examine the themes of this generation, as well as common design trends among these Pokemon to see how they have changed from previous generations

Posted by Caleb Compton on Tue, 07 Jul 2020 10:28:00 EDT in Business/Marketing, Design
This week we put the spotlight on tabletop designer Richard Garfield, best known for designing Magic: The Gathering. We take a look at his life, his career in game design, and his game design philosophy!

Posted by Caleb Compton on Tue, 23 Jun 2020 11:11:00 EDT in Programming, Console/PC
In this video I go over the tools and techniques that I used to program an AI to play Pokemon Emerald!

Caleb Compton's Comments

Comment In: [Blog - 08/07/2019 - 10:29]

I think there is a ...

I think there is a fine line between making a situation seem incredibly difficult, and making it seem impossible. That line can certainly shift from person to person - a situation that seems reasonable to one person might seem impossibly difficult to another. One thing that I appreciate about the ...

Comment In: [Blog - 04/24/2018 - 10:38]

Good point When I said ...

Good point When I said real life, I mostly just meant non-game design . I 'm glad you liked the article