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Bryant Francis's Expert Blogs

Posted by Bryant Francis on Fri, 23 Sep 2016 09:30:00 EDT in Design, Console/PC
Christopher Kline was almost able to join us last week for our Twitch stream of BioShock, but couldn't quite make it due to a scheduling conflict. He was kind enough to share a few memories of his work on the game.

Posted by Bryant Francis on Fri, 16 Sep 2016 09:45:00 EDT in Design
Blue Isle Studios' Valley can feel a lot like BioShock sometimes, and that's not just because it's a retro sci-fi dystopia. But by aiming a little smaller, it may succeed at some things that BioShock didn't quite land.

Posted by Bryant Francis on Fri, 09 Sep 2016 10:04:00 EDT in Design, Smartphone/Tablet
I chatted with TinyCo's Allen Warner about how he snuck some sly, subversive, and even thoughtful moments into Marvel's Avengers Academy.

Posted by Bryant Francis on Mon, 18 Jul 2016 01:04:00 EDT in Design, Smartphone/Tablet
The wildfire success of Pokemon Go may be a good argument for thinking about game systems as a language, not just an architecture for play.

Posted by Bryant Francis on Thu, 12 May 2016 07:49:00 EDT in Design, Console/PC
With Overwatch's open beta weekend come and gone, we finally have a glimpse at how Blizzard's Hero Shooter will impact the esports playing field.

Posted by Bryant Francis on Fri, 22 Apr 2016 01:53:00 EDT in Design
The support champion Taric got a big update in League of Legends, so I took him for a test drive to see how his updates reflect design trends with characters who don't go in for the kill.

[Previous Bryant Francis Blogs]