Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 14, 2018
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Brandon Sheffield's Blog   Expert Blogs


Brandon is director of Necrosoft Games (follow @necrosoftgames or, cloistered editor of, editor of the Game Career Guide, former editor of Game Developer magazine and Gamasutra, programmer of the Game Career Seminar at GDC and advisor to multiple conferences and competitions, including GDC, CEGC, Digital Dragons, Reboot, and Sense of Wonder Night at TGS. Currently working on Gunsport (among others)


Expert Blogs

A deep dive into the creation of Gunhouse, a puzzle-meets-tower defense game, as filtered through conversations with various game developers and regular human beings like Cliff Bleszinski, Rami Ismail, and Simon Carless.

In a rare roundtable, Swery, Koji Igarashi, 4gamer journalist Masatoshi Tokuoka, and Necrosoft Games' Brandon Sheffield discuss the future of the japanese game industry.

A lot of people don't realize how much you can do with an expo pass. I'm a big advocate for them, so here's a big explainer!

Posted by Brandon Sheffield on Sat, 28 Jan 2017 04:50:00 EST in
As the US closes its borders, we lose out on opportunities for cultural understanding. Because of the border closure, no US citizen can attend the Tehran Game Convention, a huge potential stepping stone in our international game development community.

Posted by Brandon Sheffield on Sun, 15 Jan 2017 09:36:00 EST in Business/Marketing, Design, Production, Indie
Starting a video game is a lot easier than finishing it. There are a lot of reasons why things get put to the wayside, and in this 2016 retrospective, we discuss five things that we just couldn't finish.

Can taste be learned and acquired? I think you can and should learn to discern your own sense of taste, if you want to make compelling media.

Brandon Sheffield's Comments

Comment In: [News - 02/15/2018 - 02:06]

1 I 'd say the ...

1 I 'd say the game industry is fine when we 're talking about the entirety of everything as a blanket term for folks outside of games. r n r n2 the harm comes when speaking of all of us contributing equally to something externally viewed as harmful - bad ...

Comment In: [News - 02/07/2018 - 04:00]

yeah, devs need to have ...

yeah, devs need to have easy contact, press kits, etc, because it saves loads of time

Comment In: [News - 12/15/2017 - 04:06]

Ron, would you be willing ...

Ron, would you be willing to let me use this stuff a bit more fleshed out in a future edition

Comment In: [News - 11/29/2017 - 04:01]

I might want to include ...

I might want to include that in the next round

Comment In: [News - 10/11/2017 - 04:07]

thanks, dude ...

thanks, dude