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June 26, 2019
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Bobby Lockhart's Expert Blogs

Posted by Bobby Lockhart on Tue, 31 Mar 2015 02:49:00 EDT in Design, Console/PC, Indie, Smartphone/Tablet
When creating proper names for fictional people, places and things in a game (or other creative endeavor), there are some tricks you can use to help your players keep them distinct and organized in their minds.


Posted by Bobby Lockhart on Mon, 07 Jul 2014 12:30:00 EDT in Business/Marketing, Production, Indie
Specifics of the successful Kickstarter for Codemancer, a fantasy game that teaches programming. There are lots of numbers and graphs and pretty pictures.


Posted by Bobby Lockhart on Tue, 10 Jun 2014 04:50:00 EDT in Design, Console/PC, Indie, Social/Online, Smartphone/Tablet
Some observations about magical fiction which I hope will help other game designers to craft the mythologies of their games.


Posted by Bobby Lockhart on Mon, 09 Jun 2014 04:54:00 EDT in Design, Indie
I announce the winner of the Game Design Challenge!


Posted by Bobby Lockhart on Wed, 04 Jun 2014 01:11:00 EDT in Design, Indie
An amazing roster of game designers explain their ideas for games that will occupy space travelers on their journey to Mars. Then you get to vote on your favorite!


Posted by Bobby Lockhart on Thu, 01 May 2014 10:13:00 EDT in Design
Six respected game designer face off to design the best game, as voted by you -- Gamasutra readers!


Posted by Bobby Lockhart on Mon, 06 Jan 2014 10:59:00 EST in Design
Some ideas for making pinball friendlier to a wide audience.


Posted by Bobby Lockhart on Mon, 30 Dec 2013 03:53:00 EST in Business/Marketing, Indie, Social/Online, Smartphone/Tablet
I hate answering the question "What's Your Demographic?" because I don't think it's always about gender and age.


Posted by Bobby Lockhart on Wed, 20 Nov 2013 01:42:00 EST in
I try to convey a little bit of what it's like to go to NYU Practice, through a superhero metaphor, of course.


Posted by Bobby Lockhart on Sun, 17 Nov 2013 10:33:00 EST in Business/Marketing, Design, Indie
The Indie Game Scene is a perfect place for Edu-Games to incubate. Here's why:


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