Bobby Lockhart's Expert Blogs
When creating proper names for fictional people, places and things in a game (or other creative endeavor), there are some tricks you can use to help your players keep them distinct and organized in their minds.
Specifics of the successful Kickstarter for Codemancer, a fantasy game that teaches programming. There are lots of numbers and graphs and pretty pictures.
Some observations about magical fiction which I hope will help other game designers to craft the mythologies of their games.
I announce the winner of the Game Design Challenge!
An amazing roster of game designers explain their ideas for games that will occupy space travelers on their journey to Mars. Then you get to vote on your favorite!
Six respected game designer face off to design the best game, as voted by you -- Gamasutra readers!
Some ideas for making pinball friendlier to a wide audience.
I hate answering the question "What's Your Demographic?" because I don't think it's always about gender and age.
I try to convey a little bit of what it's like to go to NYU Practice, through a superhero metaphor, of course.
The Indie Game Scene is a perfect place for Edu-Games to incubate. Here's why:
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