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October 23, 2020
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Bob De Schutter's Blog   Expert Blogs


Bob De Schutter (MFA, PhD) is the C. Michael Armstrong Professor of Applied Game Design at Miami University (Oxford, OH), where he is affiliated to the College of Education, Health & Society and the Armstrong Institute for Interactive Media Studies, and a Research Fellow of the Scripps Gerontology Center. He is also the owner of Lifelong Games (LLC) and creator of the game Brukel.

His creative, research and teaching interests include game design, the older audience of digital games, and the use of games for non-entertainment purposes. His work focuses on the importance of play throughout the entire lifespan and speaks out against the stereotyping of older video game players in game design and marketing.

He has been invited to teach and speak in Europe, North America and Asia, his research on gerontoludic design and gameful instruction has been published in leading publications of several fields, and he has designed a wide range of indie, educational and therapeutic games. His work has received several awards and recognition, including Miami University's Distinguished Junior Scholar Award.

Bob has served industry as an independent consultant, public speaker, developer and entrepreneur, is a lifetime member of the International Game Developers Association, has founded and chaired the Gerontoludic Society as well as the Flemish chapter of the Digital Games Research Association, and is the Director of Miami University's Engaging Technology Lab. Prior to joining Miami University, Bob was a researcher and the lead designer for the e-Media Lab of the KU Leuven campus Group T.


Expert Blogs

A large demographic segment of the game industry is currently over 50, but 50+ year old characters in games are typically underrepresented and limited to 4 common tropes. This post discusses these tropes, their implications and how to move past them

Posted by Bob De Schutter on Wed, 17 Jul 2019 10:32:00 EDT in Design, Serious, Indie
Recording a loved ones' memories for use as in-game audio is not as straight-forward as it might sound. In this article, I look into the challenges I faced when doing so, and the methods that I used to overcome them.

Posted by Bob De Schutter on Mon, 08 Jul 2019 10:44:00 EDT in Design, Serious, Indie
This article provides an introduction into the "gaminiscing" development process behind Brukel, a first-person exploration game that is centered around the memories of Bie Verlinden, my grandmother and a World War II survivor.

Bob De Schutter's Comments

Comment In: [Blog - 09/21/2020 - 11:31]

Thanks for reaching out, Becky ...

Thanks for reaching out, Becky I do think that we are going to see change happening with regards to the older demographics of games. The numbers of 50 year old players are rising quickly as GenX is getting there. In about 5 years time we went from 40 to now ...

Comment In: [Blog - 07/08/2019 - 10:44]

Thanks so much, Tony I ...

Thanks so much, Tony I really appreciate the kind words. r n r nI am working with a few educators to get it to schools. Let 's see if I can get a light horror game to be on the reading list of a school somewhere... :-D