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[News - 05/08/2013 - 01:28]
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[Blog - 05/02/2013 - 09:15]
I was waiting for someone ...
I was waiting for someone to make this comment : r n r nYou 're totally right, of course - but while the authored experiences in these linear media don 't change, the reader/user 's own life experience may have. In the case of games, the default experience is mutable ...
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[Blog - 04/25/2013 - 09:15]
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[Blog - 04/24/2013 - 08:41]
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[News - 04/18/2013 - 09:39]
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[Blog - 04/03/2013 - 01:59]
It really just comes down ...
It really just comes down to saying 'yes ' to the player as often as possible, within the established boundaries of the game. r n r nClint Hocking has some interesting thoughts on this and simulation boundaries. By instituting barriers in a way that subtly dis-invites the player from pushing ...
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[Blog - 04/04/2013 - 09:05]
Good points Abel, though the ...
Good points Abel, though the third party route can definitely be viable for indies too. r n r nFor a recent example, look at Ridiculous Fishing - Vlambeer was stuck in an rut with development for a while, and it was only when they added Greg Wohlwend and Zach Gage ...
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[News - 03/21/2013 - 10:25]
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[Blog - 03/20/2013 - 04:38]
Programs like this are awesome ...
Programs like this are awesome to see. It 's one thing to bemoan the lack of diversity in the industry it 's an another thing entirely to do something about it. Great work. r n r nNow, when can we play the games :
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[Blog - 03/14/2013 - 09:10]