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November 27, 2021
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Ben Lewis-Evans's Expert Blogs

Posted by Ben Lewis-Evans on Fri, 02 Aug 2013 11:00:00 EDT in Design
To err is human & to game is often to err. This blog takes a look at two of the main types of human error, slips & lapses, & discusses how they may be relevant to game design. Both in terms of reducing & enhancing the likelihood of their occurrence

Posted by Ben Lewis-Evans on Mon, 20 May 2013 07:00:00 EDT in Design, Console/PC, Social/Online
Ben Lewis-Evans & Ben Dressler use the idea of the "three E's" to examine anti-social behaviour in games and the possible ways in which such behaviour could be reduced or prevented.

Posted by Ben Lewis-Evans on Wed, 14 Mar 2012 01:40:00 EDT in Design
A discussion about emotion and how games are full of it.

Posted by Ben Lewis-Evans on Thu, 15 Dec 2011 04:01:00 EST
My earlier heart on halo image is now a movie.

Posted by Ben Lewis-Evans on Wed, 16 Nov 2011 05:45:00 EST
Some commentary on a recently published article which has reported that frequent game players brain's can differ in structure and activation from infrequent players.

Posted by Ben Lewis-Evans on Fri, 14 Oct 2011 09:54:00 EDT in Design, Console/PC
Carmine, a minor character, but one that I truly cared for. WARNING: Contains SPOILERS about the Gears of War Series

Posted by Ben Lewis-Evans on Fri, 11 Feb 2011 10:12:00 EST
This post summarises three recent (2010/2011) academic studies into video game playing and its linkage (or lack thereof) to aggressive behaviours, general health outcomes and risky driving behaviour.

Posted by Ben Lewis-Evans on Mon, 24 Jan 2011 02:35:00 EST
Armed with recording equipment I see what my heart looks like when playing Halo Reach.

Posted by Ben Lewis-Evans on Tue, 21 Dec 2010 04:24:00 EST in Design
Crowd control is a contentious issue in PvP, and is often referenced in player forums as being mechanically unbalanced. However, I suggest that it could be more that the aversive feeling of being out of control is responsible for this perception.

Posted by Ben Lewis-Evans on Fri, 10 Dec 2010 12:00:00 EST in Design
This blog discusses the "Skill, Rule, and Knowledge" framework of Human Behaviour and how it can (or perhaps cannot) be applied to playing games.

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