Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 19, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Ariel Gross's Blog   Expert Blogs

 

Hey! I'm Ariel.

I'm currently the President of Team Audio. Before that, I was Producer and Audio Director at QC Games. Before that, I was a Producer of Audio and Localization at BioWare. Before that, I was Studio Audio Director at Volition. Before that, I was a freelance composer and sound designer. Before that, I was a blastocyst.

I'm also the founder of The Audio Mentoring Project along with a bunch of other illustrious game audio veterans. Our mission is to create long-lasting, mutually-beneficial relationships among game audio developers. We believe that we can elevate our field and the entire game industry through meaningful one-on-one mentorships.

My game credits can be viewed at my personal web site.

 

Expert Blogs

Posted by Ariel Gross on Mon, 26 Jun 2017 01:24:00 EDT in Audio, Design, Art
How can you better prepare yourself for the marathon of getting hired in this industry? While aimed at game audio, this article includes practical techniques and tips that apply to any creative field.


Posted by Ariel Gross on Tue, 22 Mar 2016 06:36:00 EDT in Audio, Design, Programming, Art
You know how Maslow has that great Hierarchy of Needs pyramid? Let's try one for creative people.


Posted by Ariel Gross on Sun, 19 Feb 2012 06:44:00 EST in Audio, Console/PC
Just because an audio plug-in is free doesn't mean that it's not amazing. Let's dig deeper to find some rad plug-ins to make novel sounds.


Posted by Ariel Gross on Sat, 01 Oct 2011 02:40:00 EDT in Console/PC
I have a bajillion games, and yet I find myself staring blankly at my computer screen.


Posted by Ariel Gross on Tue, 30 Aug 2011 04:21:00 EDT in Audio, Console/PC
We have QA testers dedicated to audio at Volition, and it has been a huge success.


Posted by Ariel Gross on Sat, 27 Aug 2011 03:12:00 EDT in Audio, Console/PC
Voice is often considered the most important audio in a video game. In some cases it absolutely must be heard, but in other cases, not so much. How do we draw the line?



Ariel Gross's Comments

Comment In: [Blog - 12/03/2018 - 10:15]

Super fascinating blog. Definitely going ...

Super fascinating blog. Definitely going to check out your web site to learn more. Thank you.

Comment In: [Blog - 06/26/2017 - 01:24]

What a great comment Thanks ...

What a great comment Thanks for reading, Lance.

Comment In: [Blog - 04/04/2016 - 02:04]

Mr Toots sound design by ...

Mr Toots sound design by the illustrious Stephen Hodde... makes me happy to see Mr Toots is still making its rounds to this day.

Comment In: [Blog - 03/22/2016 - 06:36]

Ahoy commenters Thank you all ...

Ahoy commenters Thank you all for engaging. You 've each given me good stuff to think about. There are some questions in here that I 'd like to respond to, though my preference would still be for each to take this idea and think critically about it as is what ...

Comment In: [Blog - 09/02/2015 - 01:17]

Appreciate the introspection and sharing. ...

Appreciate the introspection and sharing. I 've also experienced this phenomenon and pondered it.

Comment In: [News - 10/22/2014 - 12:49]

How long will it take ...

How long will it take for Riccitiello to start poppin ' that collar