Antonio Torres's Blog
I am an experienced game designer with a passion for the business side of games. I've done consulting and contract work for many companies.
The video game industry has a well-documented problem – known as ‘’crunch”. Crunch is status quo for the video game industry and just about every video game ever produced has required the sacrifice of countless hours of free time to meet deadlines
As far as software expressions are concerned, modern games are some of the most complex. The complexity of these games and the amount of money involved in making them, calls for different testing scenarios.
Today many people are jumping into independent game development. If you want to make a great game you need to have a good team. Here are some of the factors you need to take into account to build a solid team.
Here are some of the things you can do to increase the chance of your video game getting picked up by a publisher.
The problem of mandatory overtime, also known as crunch, has been present in the gaming industry for many years.
Far too little has been said or done about the counter-productive development practices in the video game industry. It is possible to improve game development and provide for the welfare of developers at the same time.