Andrew Spearin's Blog
Creative Director and Co-Founder of Insurgency, by New World Interactive.
A glimpse into the iterative design process, from community request to implementation and iteration based upon playtesting, while striving to create an innovative compass for Insurgency.
Hard numbers on how Steam's changes are noticeably working for this indie developer.
Identifying the iPad 2's impact for gaming.
In 'The Auteur Forum: Mechner and Chahi on Inspiration,' I recognize a provocative perspective to accept outside experience as more beneficial when it comes to designing games than experience gathered on the inside. I decided to share my personal example.
A photo story of the highly anticipated Call of Duty: Modern Warfare 2 midnight release in Toronto, Canada.
The convergence, acceptance, and treatment of games by the mainstream media shifts from being a novelty of the Tech section, into the Arts.
Andrew Spearin's Comments
[News - 02/12/2019 - 05:03]
[News - 07/24/2018 - 03:56]
[News - 07/13/2018 - 12:00]
Commandos is a great series ...
Commandos is a great series Nice to see a renewed lease on life, and looking forward to what Kalypso and their devs will come up with.
[Blog - 06/01/2018 - 03:20]
[News - 05/31/2018 - 04:00]
This is an eerily accurate ...
This is an eerily accurate look at the current state of making games, and sadly seems to be the status quo for some time. This business, craft, vocation, industry, whatever your view of it, is ripe for change.
[News - 05/07/2018 - 04:51]
All this study did is ...
All this study did is confirmed that Steam reviews are garbage for actual feedback purposes. r n r nThat 's an extremely counter-productive statement. If that 's your take-away, you should read it again. Steam reviews are one of the most accessible places for feedback that will also have a ...