Andrew Haining's Blog
Ratus Apparatus is the side project of No Code Programmer Andrew Haining. A place for me to make small, free, experimental games and game technology. I'm currently finishing Alaska, a short first person adventure game and another yet to be announced project. You can find out more about Alaska here, or by reading my development blog.
A write up of migrating from a launcher installed version of Unreal Engine 4 to an internal build because the documentation is sparse and it took me a lot of time to put together the information needed to perform what turned out to be a simple task
A critical analysis of the main themes of Fullbright's Tacoma - Meaningful Decisions, Artificial Intelligence and Diversity.
I've seen and had a lot of back and forths over the last few days about G2A and key reselling and almost everyone I've seen talk about it seem to have some serious misconceptions, so I thought I'd have a go at enlightening people.
I absolutely loved Firewatch. I do think it's failed in some regards and I'd like to try and reconstruct why I think it's failed in the ways it has and also in what it has been successful in achieving.
An attempt to see Metal Gear Solid 5 as a celebration of Homosexuality.
A primary inspiration for this article is Aoife Wilson's article on eurogamer: http://www.eurogamer.net/articles/2015-09-04-metal-gear-solid-5-quiet-kojima-ashamed
A quick summary of the pros and cons of the various engines at GDC this year.
Andrew Haining's Comments
[News - 07/10/2018 - 04:16]
ESA is a cartel working ...
ESA is a cartel working to undermine employment and consumer rights any chance they get. They 're lucky they 're beneath the gaze of regulators or they 'd be in jail.
[News - 06/06/2018 - 03:33]
We don 't have the ...
We don 't have the right to choose what you buy from us but we do have the right to take 30 r n r nValve seem to forget that they are one of many retailers and not some sort of content police. The value proposition they offer as a ...
[News - 05/17/2018 - 03:50]
[News - 04/25/2018 - 10:23]
These games can 't survive ...
These games can 't survive without a revenue stream r nA revenue stream gambling. There are many ways to fund a games development, including charging upfront, producing addon content, microtransactions for virtual items, skinnerboxing your game generally selling people things. All of these practices of varying moral integrity are still ...
[News - 03/09/2018 - 03:42]
I think it 's obvious ...
I think it 's obvious that if you can distribute the game yourself you absolutely should. That is your big enough that customers will come to you or you are so small that you will never luck out on steam anyway. Going on steam is giving valve 30 of your ...
[News - 01/16/2018 - 12:16]
At this point the only ...
At this point the only thing that would attract me is some form of quality control, otherwise it 'll just be another bargain bin to chuck my game in along with the thousands of skinerboxes, asset flips, malware and 'my first unity games '