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Andrew Grapsas's Blog   Expert Blogs


Andrew A. Grapsas is a director of technology specializing in gameplay and engine systems in the NYC area. Andrew currently works on casual and social games. Previously, Andrew was employed by Kaos Studios as a gameplay and animations programmer on Homefront. Andrew also worked with the Medal of Honor team in California on the franchise's 2010 reboot.

Andrew is an industry professor at Stevens Institute of Technology teaching graduate classes on game programming and game engine architecture. Over summer months, Andrew runs outreach programs teaching high school students software development. Additionally, he has taught 7 to 11 year olds with social cognitive disorders at The Quad Manhattan game design and basic game programming.

Check out his blog or follow him on twitter.


Expert Blogs

Posted by Andrew Grapsas on Thu, 27 Mar 2014 08:32:00 EDT in Business/Marketing, Programming, Production
As a non-technical person, how do you begin building a relationship with and speaking to an engineer? Here I outline a few simple exercises and considerations when building a relationship between tech and non-tech.

Posted by Andrew Grapsas on Sun, 03 Feb 2013 12:20:00 EST in Programming, Production
Why side projects are nothing but good.

Posted by Andrew Grapsas on Fri, 07 Dec 2012 01:30:00 EST in Programming
Hearing other engineers speak, you'd think we were coding in Egyptian glyphs. An understanding of stupid simplicity is what separates great coders from poor.

Posted by Andrew Grapsas on Wed, 07 Sep 2011 12:11:00 EDT in Business/Marketing, Production
Why game companies need to admit their ultimate resource and leverage it.

Posted by Andrew Grapsas on Fri, 12 Aug 2011 12:35:00 EDT in Business/Marketing, Production
Watching for canaries in the coal mine.

Posted by Andrew Grapsas on Mon, 25 Jul 2011 01:03:00 EDT in Business/Marketing, Production
Deep, mindful thinkers are needed to save our industry's soul.

Andrew Grapsas's Comments

Comment In: [Blog - 03/27/2014 - 08:32]

Wow, thanks for all of ...

Wow, thanks for all of the comments, I didn 't expect this to get front page. It was written primarily for a friend by his request. r n r nI see a lot of people taking offense to the social cognitive disorder comment. I highly suggest you ask yourselves why ...

Comment In: [Blog - 10/01/2013 - 02:38]

Nice simple article. Solid and ...

Nice simple article. Solid and well written. More

Comment In: [Blog - 09/26/2013 - 04:55]

Yes, yes, yes, and yes ...

Yes, yes, yes, and yes Open source your documents. Apply an open license to concepts and features. Don 't patent, you 're feeding into a broken system that is exploitative and malicious. r n r nCouldn 't agree more with you, Zachary. Open sourcing is the way to go note: ...

Comment In: [News - 09/30/2013 - 06:33]

Someone, please don 't settle. ...

Someone, please don 't settle. Use a warchest to bring down the patent trolls. This is just stupid. Patents are supposed to be non-obvious solutions.

Comment In: [Blog - 07/31/2013 - 08:23]

Yup. That 's why I ...

Yup. That 's why I always call what I and my engineering team do production code. r n r nSo they know they can 't write throw-away, one-time use code. It 's production code. It 's going into production. Respect that.

Comment In: [Blog - 07/31/2013 - 07:07]

All I can say is: ...

All I can say is: thank you so much for building NS2 r n r nI pre-ordered while I was still working at Kaos Studios on Homefront. A lot of us bought the 40 edition and would just run around maps at lunch. Some bought it just to play with ...