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December 9, 2019
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Andreas Tsiapis's Blog


I am an independent game developer that makes games for Android, iOS, Windows & Mac.

Currently I am thick in development for my next title, called The King is Dead! More information will arrive soon along with a dedicated website :)

You can find my games in ToriaEntertainment

You can follow me on Twitter: @TorousTheDev

Previously I worked in SEGA in Football Manager Online


Member Blogs

Posted by Andreas Tsiapis on Thu, 30 Apr 2015 01:55:00 EDT in Design, Indie
A study on why something intangible like "mood" can give great depth in a NPC character and open up a great depth of gameplay features.

Andreas Tsiapis's Comments

Comment In: [Blog - 05/08/2018 - 03:58]

Thanks for sharing Vince, I ...

Thanks for sharing Vince, I multiple times just throw the axe and recall it for fun, admiring how well made the mechanic is. r n r nIf the axe is behind Kratos, do you relocate it before the recall

Comment In: [Blog - 06/13/2016 - 05:18]

I love this technique, I ...

I love this technique, I will give it a go. Thanks Theresa.

Comment In: [Blog - 03/23/2016 - 07:01]

Wow, quite unusual and very ...

Wow, quite unusual and very very informative : Thanks for that, awesome post.

Comment In: [Blog - 04/30/2015 - 01:55]

I agree with you to ...

I agree with you to an extend, and also agree with Maria. Yes of-course it is complicated and of-course strategy game AI is over the top complicated already. I do think though, it is worth it. r n r nWhen we try to write AI for a stealth game for ...