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November 16, 2018
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Anders Rauff Nielsen's Blog

 

Since 2006 I have worked as a game designer, world-builder and fiction author. Currently I work as a Game & Universe Designer at Funday Factory and on the side I have created several award-winning game prototypes, as well as books and games which will (in time) have their home here at Widowgrove (my 1-man indie studio). For more background info, check out my Linkedin profile. To keep in the loop follow on Twitter or Facebook.

 

Member Blogs

Posted by Anders Rauff Nielsen on Mon, 10 Apr 2017 09:25:00 EDT in Audio, Design, Programming, Art, Indie
"A Recipe for Great Game Jam" takes a look at game jams and how you might make your jam experience better. It's written by Anders Rauff-Nielsen, a 4-time Nordic Game Jam award winner with 10 years of industry experiences as a Game and Universe Designer.


Posted by Anders Rauff Nielsen on Wed, 06 Nov 2013 05:23:00 EST in Design, Programming, Production, Smartphone/Tablet
This two-part blog post outlines our experiences with the chaotic self-organizing system, that drives the core simulation of our game “Let's Grow!”, while also offering up some thoughts on what systems like this has to offer both developers and end-users.


Posted by Anders Rauff Nielsen on Tue, 05 Nov 2013 09:12:00 EST in Design, Programming, Production, Smartphone/Tablet
This two-part blog post outlines our experiences with the chaotic self-organizing system, that drives the core simulation of our game “Let's Grow!”, while also offering up some thoughts on what systems like this has to offer both developers and end-users.



Anders Rauff Nielsen's Comments

Comment In: [Blog - 11/06/2013 - 05:23]

Hi : r n r ...

Hi : r n r nFirst off, thanks for the nice comments on both parts it 's great to know that you found it interesting : r n r nThat being said, I just wanted to offer a reply to Jonathan 's comment... r n r nI completely understand your ...