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November 21, 2019
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Alexander Jhin's Blog

 
 

Member Blogs

Posted by Alexander Jhin on Fri, 02 Sep 2011 02:12:00 EDT in Design, Serious
Using game design principles, we can make learning how to code a lot more compelling.


Posted by Alexander Jhin on Mon, 11 Jul 2011 04:40:00 EDT in Design, Serious
If gamification is evil aren't video games evil, too? An analysis of how gamification is only a harmless tool, how it can be successfully ditched, and how acknowledging this can make games better.


Posted by Alexander Jhin on Wed, 10 Nov 2010 05:14:00 EST in Design
With Black Ops competitive multiplayer, Treyarch's design decisions heal Call of Duty by ruining it.


Posted by Alexander Jhin on Thu, 25 Mar 2010 07:19:00 EDT in Art
A scientific exploration of the trivial benefits of 3D glasses.



Alexander Jhin's Comments

Comment In: [Blog - 01/24/2018 - 10:20]

One of the advantages we ...

One of the advantages we had with this project was that politics, like games, is about winning and losing. This is one of the core difficulties of most message/idea/political/educational games. Often, the message behind a game gets lost behind win at all cost principles, whereby the player does off message ...

Comment In: [Blog - 12/12/2017 - 09:52]

Just wanted to say thanks ...

Just wanted to say thanks for this article. It 's a fascinating read about a big problem existing code bases that most people don 't talk about much. r n r nFunny how as Flash is dying... other cross platform companies are rushing into the void full steam. Cross Platform ...

Comment In: [News - 12/20/2016 - 04:22]

What a phenomenally long run ...

What a phenomenally long run I remember when I was an intern at Microsoft helping to support the Asheron 's Call launch back then you ran the game through Microsoft 's Zone.com. Amazing that the first game I ever worked on ran for so long...

Comment In: [Blog - 05/18/2016 - 01:13]

I agree with these arguments ...

I agree with these arguments on their technical merits. The problem is that this is not a technical argument: it 's a financial one. r n r nWho makes money off of Flash Game Developers. Do Google and Apple make money off of Flash Air apps Yes. But how much ...

Comment In: [Blog - 05/11/2016 - 02:22]

Awesome article It captures the ...

Awesome article It captures the feel of working on a big team and using existing tech.

Comment In: [News - 04/21/2016 - 06:40]

No Sale Promise reads weird ...

No Sale Promise reads weird to me because Sale can mean being discounted or sale can mean, you know, being sold. If I didn 't know what that meant, I 'd be very confused... my first thought was that the game is free or will not be sold to a ...