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July 16, 2019
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Alex Belzer's Blog

 
 

Member Blogs

Posted by Alex Belzer on Fri, 04 May 2018 08:42:00 EDT in Design, Programming, Console/PC, Indie
Part of an ongoing series in best practices for handling pixel art games in Unity. This time I share some hard-won wisdom (and code) for working with the camera component.


Posted by Alex Belzer on Mon, 16 Apr 2018 09:53:00 EDT in Programming, Console/PC, Indie
On-going series about building an alternative workflow for working with pixel art in Unity. This time I go over how I easily define and play 2D sprite animations in script.


Posted by Alex Belzer on Mon, 19 Mar 2018 11:07:00 EDT in Programming, Indie
A how-to series about importing, animating, and placing 2D sprites in Unity while using the actual Unity editor as little as possible. First up is the complicated world of importing assets into your Unity project.


Posted by Alex Belzer on Wed, 03 Aug 2011 11:30:00 EDT in
"My Only Crime Is My Love For Absolute Chaos "


Posted by Alex Belzer on Thu, 23 Jun 2011 10:26:00 EDT in Design
Puzzles in games can give great meaning to the game itself. Sometimes they are harbingers of nihilism, too.


Posted by Alex Belzer on Tue, 07 Sep 2010 05:00:00 EDT in Design
Revisiting the unsettling, brilliant use of interactive narrative in Silent Hill: Shattered Memories.



Alex Belzer's Comments

Comment In: [News - 05/07/2019 - 05:34]

ECHO was so polished and ...

ECHO was so polished and so original, and had such an arresting aesthetic. Genuinely sad to see this studio go.

Comment In: [Blog - 04/16/2018 - 09:53]

Thanks I have at least ...

Thanks I have at least three more articles coming so stay tuned

Comment In: [Blog - 03/19/2018 - 11:07]

First of all, I love ...

First of all, I love your game Honored to have you reply. r n r nThis looks like a neat tool, I 'm going to bookmark it. However, this tool is doing the exact opposite of what my script is doing. The tool you linked is for creating sprite sheets. ...

Comment In: [News - 10/22/2015 - 04:09]

Metroid 2. r n r ...

Metroid 2. r n r nNuff said.

Comment In: [Blog - 01/13/2015 - 07:48]

The crafting, resource management, survival ...

The crafting, resource management, survival sim aspects of the game mapped really well to the theme I thought, but it 's a genre that is TOTALLY in right now, right The post-apocalypse is a settings gamers can 't seem to get enough these day. Part of the game 's success ...

Comment In: [Blog - 12/13/2016 - 10:08]

How have you not included ...

How have you not included Ico, or more recently The Last Guardian, in your analysis