“Panic Mode” is the state which game developers (among other kinds of humans) enter for a number of reasons, from impending deadlines, to not enough sleep, to adding new mechanics and then adding some more. It usually goes something like, “$%^&! I’m going into Panic Mode!”
It’s also the name of our blog and podcast! And if you’re thinking it’s in bad taste to name ourselves after something so stressful, well, maybe. It’s one of the defining elements of game development right now, and we’ll re-brand as soon as the industry unionizes. Probably.
Playing games isn’t always easy. Designing them never is. “Panic Mode” hopes to curb the panic felt when engaging with games by taking a deep dive into understanding a variety of aspects of the gaming world, from game design, to industry practices, to the culture surrounding the medium.
Website: panicmode.net
Twitter: twitter.com/panicmodedotnet
Facebook: fb.me/panicmodedotnet
Medium: medium.com/panicmode
Youtube: tinyurl.com/panicmode
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on Thu, 25 Feb 2021 01:17:00 EST
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Feature creep is a term that gets thrown around a lot in the game development and gaming communities alike, typically as a defamation. So what can we do to combat it?
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Aidan Herron
on Thu, 18 Feb 2021 12:59:00 EST
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Yu-Gi-Oh is a poorly designed game. Most collectible card games are in one way or another, but even compared to its contemporaries, Yu-Gi-Oh is a mess. So why does it continue to be a cornerstone of the CCG market?
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Aidan Herron
on Fri, 12 Feb 2021 08:30:00 EST
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Anticipation is key to all horror media, and Until Dawn is a textbook example of its effective use.
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on Mon, 08 Feb 2021 10:31:00 EST
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17 years, 3 studios, and nearly 20 games - what exactly is going on under the hood of Call of Duty?
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Aidan Herron
on Fri, 29 Jan 2021 11:02:00 EST
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Invoking empathy between the player and the player character is key in creating deeper, intimate gameplay experiences.
Posted by
Aidan Herron
on Fri, 22 Jan 2021 10:19:00 EST
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Or the Unexpected Virtue in Monetizing Video Games Through Microtransactions