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February 26, 2021
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Aidan Herron's Blog


“Panic Mode” is the state which game developers (among other kinds of humans) enter for a number of reasons, from impending deadlines, to not enough sleep, to adding new mechanics and then adding some more. It usually goes something like, “$%^&! I’m going into Panic Mode!” 

It’s also the name of our blog and podcast! And if you’re thinking it’s in bad taste to name ourselves after something so stressful, well, maybe. It’s one of the defining elements of game development right now, and we’ll re-brand as soon as the industry unionizes. Probably. 

Playing games isn’t always easy. Designing them never is. “Panic Mode” hopes to curb the panic felt when engaging with games by taking a deep dive into understanding a variety of aspects of the gaming world, from game design, to industry practices, to the culture surrounding the medium.







Member Blogs

Feature creep is a term that gets thrown around a lot in the game development and gaming communities alike, typically as a defamation. So what can we do to combat it?

Yu-Gi-Oh is a poorly designed game. Most collectible card games are in one way or another, but even compared to its contemporaries, Yu-Gi-Oh is a mess. So why does it continue to be a cornerstone of the CCG market?

Invoking empathy between the player and the player character is key in creating deeper, intimate gameplay experiences.