Aditya Rajani's Blog
Hello. I'm Aditya Rajani. I am a 3D Environment Artist in the game industry currently working at Warner Bros. Games on an unannounced project. I hold a Master's Degree in Game Art from the University of Utah and have over 3 years of experience in the development of art in video game studios. Through my work at Warner Bros. Games, Ten O' Six Films and Survios, I have contributed to many projects across multiple platforms, from PC to consoles, mobile, and VR that has received numerous awards and recognition in the press. I cover all aspects of environment art including 3D Modeling, Texturing, Lighting, Set Dressing and Post-Processing. Here is a link to my portfolio: https://www.artstation.com/elderman
Member Blogs
In this article, 3D Environment Artist Aditya Rajani did a very detailed breakdown of a Sci-Fi corridor environment he created using modularity. Adi walks us through his pipeline & shared some very cool tips & tricks in creating mood & atmosphere in UE4.
In this article, 3D Environment Artist Aditya Rajani goes in-depth in how he created a Ferrari Formula 1 car in 3D using Maya and Quixel. He shared insights on how to avoid some common mistakes while modeling and texturing and achieve realistic results.