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February 28, 2020
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Adam Moore's Blog

 

Adam Moore is a content developer in the curriculum department at the University of Advancing Technology. He has worked with independent developers in the Phoenix area in design positions ranging from level design up to lead game design.

 

Member Blogs

Posted by Adam Moore on Mon, 21 Dec 2015 01:42:00 EST in Production
Adam Moore details some of the lessons he's learned transitioning from traditional waterfall project management to agile project management. This first article focuses on the sprints in scrum.


Posted by Adam Moore on Mon, 21 Dec 2015 01:42:00 EST in Design, Programming, Production, Art
Advice on how to excel in a game development program based on 10 years of experience.


Posted by Adam Moore on Mon, 21 Dec 2015 01:42:00 EST in Design, Production
Adam Moore details some of the lessons he's learned transitioning from traditional waterfall project management to agile project management. This second article focuses on the change in the way documentation is handled in an agile project.


Posted by Adam Moore on Mon, 21 Dec 2015 01:42:00 EST in Production
Adam Moore details some of the lessons he's learned transitioning from traditional waterfall project management to agile project management. This third article focuses on the structural changes to a team introduced through scrum.


Posted by Adam Moore on Mon, 21 Dec 2015 01:42:00 EST in Audio, Design, Programming, Production, Art
Adam Moore details some of the lessons he's learned transitioning from traditional waterfall project management to agile project management. This fourth article focuses on the use of lean principles and Kanban in asset creation.


Posted by Adam Moore on Mon, 21 Dec 2015 01:42:00 EST in Business/Marketing, Production
Adam Moore details some of the lessons he's learned transitioning from traditional waterfall project management to agile project management. This fifth article focuses on communicating the value of scrum and agile to your team and your publisher.



Adam Moore's Comments

Comment In: [Blog - 08/21/2015 - 01:47]

It 's not about celebrating ...

It 's not about celebrating the law - it 's about following it. It 's not my job to fight laws in Germany but it 's my responsibility to follow them if I want to sell a product in Germany.

Comment In: [Blog - 08/24/2015 - 02:51]

You make an excellent point ...

You make an excellent point that I actually built in to my sample data. If you look at the highest and lowest priority items you can tell that they are probably related. Should we work on a leaderboard before we know if our game is going to ship with multiplayer ...

Comment In: [Blog - 08/18/2015 - 01:13]

If you haven 't converted ...

If you haven 't converted to an agile development methodology, I highly recommend it. Your post makes a good case for why agile methodologies work well for game development and I think it may help you make more sense of the iterative development process in a way that traditional project ...

Comment In: [News - 08/24/2012 - 03:52]

This kickstarter was missing the ...

This kickstarter was missing the most important reward - PLAYING THE GAME

Comment In: [News - 07/27/2012 - 05:11]

I wonder how they 'll ...

I wonder how they 'll spin this one to be good for developers . r n r nI also wonder how they 'll handle the Gaikai/Sony combo and the OnLive/Ouya combo.

Comment In: [News - 08/06/2012 - 03:48]

I 'd like to point ...

I 'd like to point out that GameStop will not accept Madden 07 for trade as mentioned in this article. They do not accept past year sports games because they don 't sell. They also don 't accept used NES, SNES, Genesis, N64, Dreamcast, etc. games. r n r nMost ...