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May 22, 2019
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Posted by Henry Fong on 05/21/19 10:21:00 am in Business/Marketing, Console/PC, Indie, Smartphone/Tablet
The new approval process requires you to share extensive information about your game. Not presenting all relevant information could slow the approval process or cause an otherwise China-ready game to be rejected.

Posted by Kenneth Liu on 05/20/19 10:20:00 am in
Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.

This week's roundup includes new articles on AR game Minecraft Earth & intriguing new action adventure A Plague Tale: Innocence, as well as pieces on Rage 2, strategy guides, the intrigue behind Ingress & more.

Each week I compile a gaming industry insights newsletter that I share broadly within Riot. This edition is the public version that I publish broadly every week as well. Opinions are mine.

Posted by Henry Fong on 05/14/19 10:22:00 am in Design, Art, Console/PC, Indie, Smartphone/Tablet
Game developers used to be able to skirt Chinese bans on blood in video games in a simple manner, make blood any color but red, and you were good to go. New rules have banned this workaround. Read to learn how to adapt.

This week's roundup includes a look at the odd & striking Yuppie Psycho, an exploration of why Thomas The Tank Engine keeps getting modded into so many games, plus looks at Mordhau, God Of War's creation, Sable, Vader Immortal and a whole host of others.





Lana Meisak, VP of Business Development and Marketing, discusses how this relatively unknown developer and publisher has transformed from humble indie origins into a formidable global mobile publisher and developer in just a couple of years.

Posted by Jori Hamilton on 05/20/19 10:33:00 am in
For years, America has been facing an obesity epidemic. Does playing video games help to solve that issue? Or hinder progress?

Posted by Vyacheslav Grivorev on 05/20/19 10:32:00 am in Design, Production, Art, Serious, Indie
The answer is psychedelic metroidvania where you play as a phobia.

Posted by Vitor Bulbovas on 05/20/19 10:30:00 am in Design, Production, Art, Console/PC, Serious, Indie
In this post I'll talk about what are games, but, more than that, the importance they have in our society.

Posted by Vasiliy Sabirov on 05/20/19 10:28:00 am in Business/Marketing, Production, Serious
We at devtodev collected 10 great links which could be useful for game analysts and game developers and tried to organize them in the most logical way possible - by topic of interest giving you enough resources to learn from.

Posted by Thais Weiller on 05/20/19 10:23:00 am in Design, Console/PC, Serious, Indie
When fun isn't enough