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August 1, 2021
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Category: Audio


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Composer Winifred Phillips shares insights into her process composing music for two Sumo Digital games featured in her GDC 2021 lecture, "From Spyder to Sackboy: A Big Adventure in Interactive Music." Topics supplement the content of the upcoming lecture.





Posted by Owen Deery on 07/21/21 02:00:00 pm in Audio, Programming, Art, Console/PC, Indie
This is an overview of all the elements which contribute to the dynamic damage system created for Radio Viscera.

Posted by Erik Hermansen on 07/19/21 10:56:00 am in Audio, Production, Serious, Indie
The actors have auditioned and you've made hard choices. In this final part of my series, I go over the last steps for bringing voice acting into your game.

Posted by Erik Hermansen on 07/12/21 09:56:00 am in Audio, Production, Serious, Indie
Once voice actors are auditioning for parts, don't be swayed by the headshots. There are so many pitfalls to cover in part 3. Make solid choices, and maybe, just maybe... your game will shine.

Game Dev Digest Issue #101 - Upgrade Your UI. The latest from the free weekly #Unity3d/#gamedev newsletter.

When a developer's resources are limited, the desire to save money at each stage of video creation is perfectly understandable. We'll tell you what stages it doesn't pay to economize on, and suggest other ways to make creating your video less expensive.