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May 26, 2022
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This article discusses the process of creating rhythmic and melodic diversity in a system based on horizontal segmentation for the music of Lineage M: The Elmor, by video game composer Winifred Phillips.

In this article series, video game composer Winifred Phillips shares the content of her GDC 2022 lecture, "Composing for Lineage M: Modular Construction in Game Music." Topics include one-shots, interchangeable components, cohesive pacing, tonal center.

Video game composer Winifred Phillips previews her upcoming GDC 2022 lecture, "Composing for Lineage M: Modular Construction in Game Music." Phillips draws connections to several of her previous GDC talks, including videos of 3 of her GDC lectures.

The 6th installment of a 6-part series. Composer Winifred Phillips shares content from her GDC 2021 lecture, "From Spyder to Sackboy: A Big Adventure in Interactive Music." This discusses methods for hybridizing linear and dynamic music techniques.

The 4th installment of a 6-part series. Composer Winifred Phillips shares content from her GDC 2021 lecture, "From Spyder to Sackboy: A Big Adventure in Interactive Music." This discusses methods for hybridizing horizontal and vertical music techniques.

The 3rd installment of a 6-prt series. Composer Winifred Phillips shares content from her GDC 2021 lecture, "From Spyder to Sackboy: A Big Adventure in Interactive Music." This discusses pure vertical layering examples from the Sackboy and Spyder games.