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November 30, 2020
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Category: Audio


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Posted by Winifred Phillips on 11/17/20 01:35:00 pm in Audio
Part one of this two-part article series explores musical approaches to timed challenges in Call of Champions, Hades' Star and Sports Scramble. Includes video examples and in-depth discussion of strategies and contrasting techniques.

Posted by Winifred Phillips on 10/13/20 10:55:00 am in Audio
Let's explore what happens when musical themes are employed within more complex interactive music systems! This is the last installment of the five-part article series on the use of thematic content in video game music composition.

Posted by Josh Ge on 09/17/20 10:29:00 am in Audio
Explaining Cogmind's closed caption-like audio log, visible SFX, and other audio options, as well as discussing some parts of the implementation process.

Posted by Neil Schneider on 09/15/20 11:11:00 am in Audio
Last November, TIFCA held it's ecosystem summit to kick off the Client-to-Cloud Revolution - the journey to the next era of computing. Part of this development is a Create Once, Reach All (CORA) mechanism for content developers. Here is our progress!

Posted by Winifred Phillips on 09/15/20 11:06:00 am in Audio
Fourth of a five-part article series based on composer Winifred Phillips' talk during the GDC 2020 online conference in March: "From Assassin's Creed to The Dark Eye: The Importance of Themes." Included: a discussion of recurrence, including rationale.

Posted by Chris Kerr on 09/09/20 11:03:00 am in Audio
Speaking to us during a Q&A, composer Gareth Coker explained how he crafted the score to Ori and The Will of the Wisps. This is the second half of an incredibly detailed two-parter filled with tales and tidbits from the world of game audio.