Diving into Unity's new 2D Animation package and finding a lot to love for the creation sprite-based 2D games.
For those who never went through an occlusion culling tutorial in Unity... can you guess what's wrong in this game's indoors scene?
Posted by
Neil Schneider
on 01/21/21 11:10:00 am
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Cross-platform development is based on a Boogle House foundation that is beginning to creak from age, stress, and limits reached. In part two of this series, Neil Schneider highlights the risks in action and possible solutions.
Cross-platform development is based on a Boogle House foundation that is beginning to creak from age and reaching its limit. In part one of this series, Neil Schneider demonstrates some of its challenges through one of the ecosystem's biggest successes.
Posted by
Chris Solarski
on 01/05/21 10:55:00 am
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The 'Interactive Empathy and Embodiment' framework is an innovative, sensory design approach to game design founded on traditional craft, which promotes empathy and hopes to nudge the industry in a more self-aware and conscientious direction.
Here's one of the questions that I often get when it comes to ray-tracing in Unity: how do I get started?
Let me help you out with that.