Townscaper, the procedural town-building toy, has been a huge indie success story. I explain how the game can generate towns so easier and gain further insights thanks to my interviewing its creator Oskar Stalberg.
Hard surface modelling! Here are a bunch of fun, slightly unconventional techniques I used to make the Robo Maestro robot in Blender. I wanted shapes that are both smoothly curved and tight industrial.
A good videogame horses is very difficult to get right. But Rockstar games went above and beyond in their efforts for Red Dead Redemption 2
Mass Effect Legendary Edition is one of the first high-profile titles to use AI texture upscaling, but how does it work?
This is a tutorial split over two videos on polishing a game character in Inkscape quickly and easily. Refining the head and working in the body, legs, and arms.
In this blog post, youÂ’ll learn what texture compression is, why it is important for your project and how to apply it to improve your GPU and memory performance.