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November 30, 2020
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November 30, 2020
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Category: Visual Art


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Posted by Josh Bycer on 11/20/20 10:38:00 am in Art
Game design and videogame criticism is still not as important as one would think, but today's post looks at the role of looking critically at a game and why developers should embrace it.





Posted by Mike Salyh on 11/24/20 11:02:00 am in Art
Players love "juicy" games. Unfortunately, we game-devs occasionally build the opposite: "dry", clunky and awkward games. Here's how to avoid 6 common mistakes that'll drain the juice out of any game.

Posted by Luca Russo on 11/20/20 10:45:00 am in Art
Greetings all! This week we started to improve our combat system. This weeks video shows the first prototype of melee and ranged weapons.

Posted by Sukhraj Johal on 11/20/20 10:34:00 am in Art
Ghost of Tsushima's side quests have delivered some of the most memorable gaming experiences in recent memory. This article explores how the quests are structured and what designers can learn from them!

Posted by Mike Marrone on 11/20/20 09:30:00 am in Art
Game Dev Digest Issue #71 - Tech Talks, Adventure Games, AI, Shaders. The latest from the free weekly Unity3d/gamedev newsletter.

Posted by Elliot Callighan on 11/17/20 11:52:00 am in Art
Is it an Art? A Craft? Why does it matter?