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May 5, 2021
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May 5, 2021
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Category: Visual Art

Posted by Caleb Compton on 05/04/21 09:51:00 am in Design, Art, Console/PC
If you play video games at all, odds are that you've played a game that was designed by Shigeru Miyamoto. But how does he do it? Let's find out in this week's "Game Designer Spotlight", looking at the history and design philosophy of Shigeru Miyamoto.

Posted by Berke Erem on 05/03/21 10:42:00 am in Business/Marketing, Production, Art, Console/PC, Indie
Fobula Games’ founder Berke Erem, after using and teaching 3D content creation tools for 15+ years evaluates Maya and Blender for indie studios. This article is meant for indie studio founders and 3D artists.

Game Dev Digest Issue #92 - Delving Into The Arcane. The latest from the free weekly Unity3d/gamedev newsletter.

Let's try to figure out what style is and how we can draw in different styles.

Posted by Lucas Kowal on 04/26/21 10:14:00 am in Design, Programming, Art, Serious, Indie
Blog about development my first game - Dark Minute.

Game Dev Digest Issue #91 - Shaders and Math, Oh My! The latest from the free weekly Unity3d/gamedev newsletter.