Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
November 30, 2020
View All     Post     RSS
November 30, 2020
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:

Category: Visual Art

Expert RSS

Posted by Josh Bycer on 11/20/20 10:38:00 am in Art
Game design and videogame criticism is still not as important as one would think, but today's post looks at the role of looking critically at a game and why developers should embrace it.

Posted by Mike Salyh on 11/24/20 11:02:00 am in Art
Players love "juicy" games. Unfortunately, we game-devs occasionally build the opposite: "dry", clunky and awkward games. Here's how to avoid 6 common mistakes that'll drain the juice out of any game.

Posted by Luca Russo on 11/20/20 10:45:00 am in Art
Greetings all! This week we started to improve our combat system. This weeks video shows the first prototype of melee and ranged weapons.

Posted by Sukhraj Johal on 11/20/20 10:34:00 am in Art
Ghost of Tsushima's side quests have delivered some of the most memorable gaming experiences in recent memory. This article explores how the quests are structured and what designers can learn from them!

Posted by Mike Marrone on 11/20/20 09:30:00 am in Art
Game Dev Digest Issue #71 - Tech Talks, Adventure Games, AI, Shaders. The latest from the free weekly Unity3d/gamedev newsletter.

Posted by Elliot Callighan on 11/17/20 11:52:00 am in Art
Is it an Art? A Craft? Why does it matter?