Tyler Glaiel's Blog
Programmer. Game Designer. I made Closure, The Basement Collection, Bombernauts, like 60 flash games back in the day, and a bunch of yet-to-be-released secret projects.
tylerglaiel.com
Expert Blogs
So youre thinking about making your own game engine. In this post I will go over why you might (or might not) want to, what systems are needed in a game engine, and how you should approach development of it.
Recently a new method of estimating sales data for games on steam based on achievment stats showed up on the site barter.vg. I reverse engineered it then improved upon it, and here's how.
2017 was a great year for games and here are my thoughts on my favorite ones of the year.
Here's a couple words about each of the top 11 games I played in 2016. Well okay, these are the only games I played this year so its really just "The 11 Games I Played This Year"
No, this is not a list of my most anticipated games, but a list of changes I'd like to see to Steam as a platform and marketplace to make it better for both consumers and developers.
Its hard to make a living making games.
Tyler Glaiel's Comments
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[Blog - 06/29/2018 - 05:01]
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[Blog - 01/20/2016 - 01:14]
As the writer of the ...
As the writer of the article you were giving a response to, I think you kind of missed my point about reviews. r n r nGamifying reviews would specifically result in MORE reviews, not better quality reviews. This was the point. I want the score to better reflect what most ...
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[Blog - 09/15/2015 - 02:50]
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[Blog - 08/15/2013 - 06:43]
flash has an amazing UI ...
flash has an amazing UI system, its why so many games use scaleform for their UI. I know there 's a unity build of scaleform but right now it doesn 't work for broswer builds AFAIK r n r n r nI never said the small details are impossible to ...
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[Blog - 10/07/2012 - 08:15]
The zombies in this sample ...
The zombies in this sample do repel each other a bit, they repel heavily if they 're closer than 30 soft collision, works well enough and is stable , and they repel softly if they 're within 80 to keep spread out when they don 't need to clump through ...
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[News - 02/10/2012 - 07:58]