Remember “Hymn of Weaving”? Well, that timer has been counting down this entire time. It is more than likely that by this point players have learned that when the timer runs out they will all be killed. This is because it took them some time to figure out the platforms. When it runs out this time, all the players outside the shield will die. This teaches the players that being in the shield will keep them from being killed by the “Hymn of Weaving”. Because of the players’ previous experience with the shield in the Objective: Power the Glyph section, they will be able to make the connection that more than just the relic holder can make use of the invulnerability perk.
After repeating this process, they will be able to kill the first daughter. Upon doing so though makes the second daughter more powerful and harder to kill. The issue here is that there is little messaging telling the players this. Players learn this by the lesser amount of damage they are able to inflict on the second sister compared to the first. Perhaps if the second daughter changed color, had a different animation, or even the text “Daughter B has absorbed daughter A’s power” on screen would help the players to know better. Because if the players only weaken daughter A and not kill her, then daughter B will be just as easy to kill.
Side note: I wonder if the hint Bungie tried to use to show that a certain daughter is more powerful is the one where they are burning red. If so, this could be better. Because the burning red combined with the casting spell animation simply says to me, “I am casting the spell,” or maybe “I do additional damage,” or something like that. Something like an additional shield might message it better. Or maybe a sheen that covers the daughter.
Putting the pieces together and how to beat it:
Like in the Objective: Power the Glyph, once the players figure out how to beat them, they are fairly easy. At least, if no one makes any mistakes. Upon entering the room, a player will be “Torn Between Dimensions” and a relic will spawn.
Four players who are not “Torn Between Dimensions” but have switches:
Four players who are not “Torn Between Dimensions” will be assigned to a switch. Each player will need to jump on their switch in a counterclockwise order, starting with the switch counterclockwise to the relic. This will begin the countdown. During this time, they will need to kill enemies which spawn across the room while they remain on their switches. At “Hymn of Weaving 0:40”, an enemy sniper will spawn in the black area (reference the map in the next section) immediately next to each switch. The players on the platforms will need to kill these snipers immediately or they will kill the players. When the runner has collected the relic, the players can leave their switches and run together to a location where they can easily shoot at daughter A whose shield was stolen.
For anyone who is still having trouble understanding what the players need to do, I have created these maps to help you out:
Here we see a map of the room before any switches are activated.
Like the image above, When the relic is above switch 4 the players must activate switches in the order 1, 2, 3, 4.
When the relic is above switch 1 the players must activate the switches in the order 2, 3, 4, 1.
When the relic is above switch 2 the players must activate switches in the order 3, 4, 1, 2.
When the relic is above switch 3 the players must activate switches in the order 4, 1, 2, 3.
If you still have questions on the switch activation addtional maps can be found HERE
To further assist with your bearings, here is an image of the room from the entrance with everything labeled:
Player who is not “Torn Between Dimensions” and does not have a switch assigned to them a.k.a. “The Floater”
There are four players for the four switches and another player who is “Torn Between Dimensions”. This leaves one more player in the raid fireteam. This sixth player will have the most straightforward job: Kill everything. This player will run up and down the center of the map killing every enemy who gets in their way. This is so the enemies who are spawning don’t overwhelm the players on the switches. When the player who is “Torn Between Dimensions” retrieves the relic, this player will join the others in the group shooting the chosen sister.
Player who is “Torn Between Dimensions” a.k.a “The Runner”:
This player must jump on the platforms, starting from the switch which was first activated to retrieve the relic. It is important that they collect all of the balls from the “Torn Between Dimensions” platforms, or they will not be able to collect the relic upon reaching it. Once the relic is collected, they will need to travel into the shield of the daughter who is not casting the spell and steal it from her. They will then need to travel to the other players who are grouped tightly together and make sure all the players are in the shield. They can help to shoot the daughter or they can kill enemies in the area.
Upon the “Hymn of Weaving” timer running out, the shield will be returned to the sister it was stolen from. A new player will be “Torn Between Dimensions” and the relic will spawn high above a random platform. The player who previously was the runner will need to switch jobs with the player who is now torn. If the player now “Torn Between Dimensions” had a switch, then the player who was previously torn will take over for that switch. If they were the floater, then they will do the floater’s job. The whole process will need to be repeated again, except this time they will steal the shield from and kill daughter B. Doing so will reset the relic and a new player will be “Torn Between Dimensions”. The players must repeat this process one more time and finish off the weakened daughter A.
While I enjoy this section of the raid, it can be particularly frustrating when one of the players cannot platform for the life of them. From a design perspective though, I really like how the player who is “Torn Between Dimensions” is random every time. This gives most players a chance to try the platforming sections out. Everyone getting a chance to try it out is very important for the final fight against Oryx.
Honestly, I feel like some messaging in this encounter could be better. After the player collects the relic, there isn’t anything to suggest they should try to steal the daughter’s shield. And even then, which one?
Next week I will continue my look into the King’s Fall Raid, when we look at the final encounter. Finally, we get to see Oryx, and analyze the design of the final encounter. I would like to thank Spo0ox for his high definition videos. The screen shots are all from his videos. I would not have been able to put this together without his videos. (More of his work can be seen here: https://www.youtube.com/channel/UCIu1Gjh28GRmQz1DY10eZ3g ) And I would like to thank you, the reader, as well. I hope you are as fascinated as I am by this excellent raid.
I’ll see you guys next week,
Enjoyed this post? Part 3 is finally up! It can be found HERE!
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