Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 18, 2018
arrowPress Releases
  • Editor-In-Chief:
    Kris Graft
  • Editor:
    Alex Wawro
  • Contributors:
    Chris Kerr
    Alissa McAloon
    Emma Kidwell
    Bryant Francis
    Katherine Cross
  • Advertising:
    Libby Kruse

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Making Video Games From Nothing

by Michael Hicks on 12/09/15 10:28:00 am   Featured Blogs

4 comments Share on Twitter    RSS

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.


Here's a video I made about my story of how I got into games, and how you can make games too. I tried to remove the technical talk and hopefully make this something that's useful to anyone pursuing any type of artistic dream from a hobbyist perspective. There's a lot of failure that people go through to do these things, and we don't talk about the failures as much as the successes (even though there's usually more failures) so I tried to be honest about mine and how I overcame them even when I felt like giving up. At the end I briefly go over the FREE tools you can use to begin making games, and the links for them are below...

Unity game engine:

Unity tutorials:

Free open source game art you can use in your games:

Royalty free audio you can use in your games (check the licenses for how to credit people):

Online Sound Effect Creator:

Royalty free music you can use in your games (check the licenses for how to credit people):

Free Image Editor:

Free Audio Tools (for editing, recording sound):

Communities to ask for programming help:

Communities to network with other game people:

Places to distribute/sell your game:

List of video game sites you can email about your game:

Related Jobs

Deep Silver Volition
Deep Silver Volition — Champaign, Illinois, United States

Mid/Senior Multiplayer Programmer
Frictional Games
Frictional Games — Malmö, Sweden

Tools Programmer
Qualcomm — San Diego, California, United States

SR Technical Artist
Schell Games
Schell Games — Pittsburgh, Pennsylvania, United States

Senior Unreal Game Engineer

Loading Comments

loader image