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About a year ago I wrote an article on Gamasutra called "MVP Like Nintendo in 1980", which discussed how the Game & Watch was Nintendo's Minimum Viable Product (MVP) of it's handheld gaming.
I decided to make a video that dove a bit more into what Product Vision is, why it's important, and how you can use it to help drive your own product growth and development, all while using examples from Nintendo and the Game & Watch.