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November 21, 2019
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How to be a Game Designer, without dying in the attempt.

by Ignacio Manzolillo on 09/11/19 10:51:00 am

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The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
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I have been a Game Designer and Level Designer for 2 years-ish now, plus another 5 doing it for the sake of doing it in different small projects, and a few mods. That means I'm still junior. Yet i have my good share of first-hand information about the game designer position. But this blog is not about game design tools, nor theory on the subject, nor written specifically for designers. This is for the indie juniority and newcomers in general, so you can understand what a game designer position, in my opinion, should fulfill. And I will be quoting phrases that I heard along with my short career, from different sources, to explain some stuff that has been on my mind since I heard them. I start with the following sentence:

"Game Designers are the senseless madmen of the indie industry"