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February 25, 2021
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Enemy Update | Devlog #14 | Roguelike "Saikyou"

by Deniz Cakmaz on 12/11/20 11:15:00 am

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.


Renaming the game

In the last weeks we worked more on the story. We never quite liked the name "The Colosseum". It just didn't fit the game that much. First of all the game is japanese themed and not roman. Second with the story it doesn't make sense either. Then some updates ago, we changed the game from being inside one circle (a colosseum), to a dungeon'ish multiple room layout thingy. So now it's no longer like a colosseum and more like a dungeon.

For those reasons we changed the name to "Saikyou" which is japanese for "strongest". It fits the japanese theme and the story for the game a lot. We love it and we hope you do as well!


Last week

Lets get into what I've been doing in the last week. I started by finally fixing the wolfs. They've been doing weird stuff for a while now. They now always attack together (as intended) and have a global attack cooldown. Also I prepared them for the miniboss :)

I rewrote a bunch of code. Various enemy data was scattered on every enemy object. That I disliked strongly. It makes adjusting damage, health hard. So now its all on one script.
That was great since I created two new enemies. It made Balancing their stats a lot easier and faster.


New Enemies

The first enemy has a shotgun. When it's attack is ready, it walks close to you and charges it's shot. After half a second it releases a powerful barrage at you.
The second enemy is a loot enemy. You get gold every time you damage it! If you are able to kill it, you get even more gold. But if you let it run away for to long, it will disappear.


Fighting rooms and paths

The code I rewrote also made it easier to rework all the fighting rooms. Which I happened to do. I hope you enjoy them as much as I do! I readjusted the difficulty, made them faster paced and just be more fun. I will create some more next week.
I also redid the easy paths and made them a lot easier so you can rush through them more. Next week I will also redo the other paths to make them easier and faster as well. And of course make them more fun!



That's all folks!

This update focuses a lot on enemies. This is the first of three parts. The two weeks will continue this update with a miniboss and reworking the boss and plenty more cool things to get excited about!

Thank you for your time and have a good day everyone!

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