Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 14, 2019
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


When the character is the story | This Week in Videogame Blogging

by Critical Distance on 05/16/17 09:46:00 am   Featured Blogs

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.


Critical Distance is back with a regular digest of critical writing on game design.


Two approaches to relating to characters in videogames are found here, positioning the player-character as an avatar and as a representative of gaming as an activity.

“While researchers and game designers tend to assume that players automatically identify with the avatar or character that they control, Shaw discovers that this is not the case. Rather than the interactive aspects of games driving the process of identification, she argues that it is the affective qualities of game narratives that build connections between players and characters.”

Fetishistic details

Two writers consider the meaning of interacting with the tiny details of a videogame world.

“Gnog is about trying to understand the world, about breaking it into functional pieces and mechanical architectures. There is merit to the notion that miniaturizing life makes it more comprehensible; the fetishistic detail of Luyten’s dollhouse exists on a spectrum with a Lego set. But Gnog manages to escape the desire to have everything just-so”

This is an extract from a full weekly roundup posted on Critical Distance. To see the full post and other great writing and podcasting from the world of games criticism, check out

Join our community of over 200 supporters, and become a patron of Critical Distance.

Since 2009, we have been creating a legacy for critical thinking in games.

Current goal: $1900

Help us to reach stability and build something bigger.

Related Jobs

Take Two Interactive Software Inc.
Take Two Interactive Software Inc. — Westwood , Massachusetts, United States

Cinematic Narrative Scripter
Insomniac Games
Insomniac Games — Burbank, California, United States

Lead Level Designer
DePaul University
DePaul University — Chicago, Illinois, United States

Assistant Professor in Game Design
Sony PlayStation
Sony PlayStation — San Diego, California, United States

Senior Character TD

Loading Comments

loader image